fractol/mlx/include/MLX42/MLX42.h

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/* ************************************************************************** */
/* */
/* :::::::: */
/* MLX42.h :+: :+: */
/* +:+ */
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/* By: W2Wizard <main@w2wizard.dev> +#+ */
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/* +#+ */
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/* Created: 2021/12/28 02:29:06 by W2Wizard #+# #+# */
/* Updated: 2023/03/30 16:23:19 by ntamayo- ######## odam.nl */
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/* */
/* ************************************************************************** */
/**
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*
* MLX42 is a cross-platform low level and simple cross-platform graphics
* library written in C and uses OpenGL and GLFW for it's underlying windowing
* and rendering system.
*
* It's a much more up-to-date alternative to the miniLibX which has been
* extensively proven to be fragile, unmaintained, deprecated and just
* plain painfully bad to work with. Also it's code quality is dubious.
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*
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* Some structs contain potential void* which are to be ignored as they
* simply represent points of abstraction to the hidden internal header.
* This abstraction is crucial as the whole point of this lib so to hide
* all the bells and whistles in the "engine". Most user's have no need
* for the inner workings eitherway (shaders, vertex buffer, ...).
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*/
#ifndef MLX42_H
# define MLX42_H
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# include <stddef.h>
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# include <stdint.h>
# include <stdbool.h>
# ifdef __cplusplus
extern "C" {
# endif
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//= Types =//
/**
* The input key codes are copied straight from GLFW.
* Any new entries should have the exact same values as defined in the glfw3.h.
*/
/**
* A key action such as pressing or releasing a key.
*
* @param RELEASE Execute when the key is being released.
* @param PRESS Execute when the key is being pressed.
* @param REPEAT Execute when the key is being held down.
*/
typedef enum action
{
MLX_RELEASE = 0,
MLX_PRESS = 1,
MLX_REPEAT = 2,
} action_t;
/**
* Key modifiers, such as shift, control or alt.
* These keys are flags meaning you can combine them to detect
* key combinations such as CTRL + ALT so CTRL | ALT.
*
* @param SHIFT The shift key.
* @param CONTROL The control key.
* @param ALT The alt key.
* @param SUPERKEY The Superkey such as the Windows Key or Command.
* @param CAPSLOCK The capslock key.
* @param NUMLOCK The numlock key.
*/
typedef enum modifier_key
{
MLX_SHIFT = 0x0001,
MLX_CONTROL = 0x0002,
MLX_ALT = 0x0004,
MLX_SUPERKEY = 0x0008,
MLX_CAPSLOCK = 0x0010,
MLX_NUMLOCK = 0x0020,
} modifier_key_t;
/**
* The mouse button keycodes.
* @param LEFT The left mouse button.
* @param RIGHT The right mouse button.
* @param MIDDLE The middle mouse button, aka the Scrollwheel.
*/
typedef enum mouse_key
{
MLX_MOUSE_BUTTON_LEFT = 0,
MLX_MOUSE_BUTTON_RIGHT = 1,
MLX_MOUSE_BUTTON_MIDDLE = 2,
} mouse_key_t;
/**
* Various mouse/cursor states.
* @param NORMAL Simple visible default cursor.
* @param HIDDEN The cursor is not rendered but still functions.
* @param DISABLED The cursor is not rendered, nor is it functional.
*/
typedef enum mouse_mode
{
MLX_MOUSE_NORMAL = 0x00034001,
MLX_MOUSE_HIDDEN = 0x00034002,
MLX_MOUSE_DISABLED = 0x00034003,
} mouse_mode_t;
/**
* Various cursors that are standard.
* @param ARROW The regular arrow cursor.
* @param IBEAM The text input I-beam cursor shape.
* @param CROSSHAIR The crosshair shape cursor.
* @param HAND The hand shape cursor.
* @param HRESIZE The horizontal resize arrow shape.
* @param VRESIZE The vertical resize arrow shape.
*/
typedef enum cursor
{
MLX_CURSOR_ARROW = 0x00036001,
MLX_CURSOR_IBEAM = 0x00036002,
MLX_CURSOR_CROSSHAIR = 0x00036003,
MLX_CURSOR_HAND = 0x00036004,
MLX_CURSOR_HRESIZE = 0x00036005,
MLX_CURSOR_VRESIZE = 0x00036006,
} cursor_t;
/**
* All sorts of keyboard keycodes.
*
* KP = Keypad.
*/
typedef enum keys
{
MLX_KEY_SPACE = 32,
MLX_KEY_APOSTROPHE = 39,
MLX_KEY_COMMA = 44,
MLX_KEY_MINUS = 45,
MLX_KEY_PERIOD = 46,
MLX_KEY_SLASH = 47,
MLX_KEY_0 = 48,
MLX_KEY_1 = 49,
MLX_KEY_2 = 50,
MLX_KEY_3 = 51,
MLX_KEY_4 = 52,
MLX_KEY_5 = 53,
MLX_KEY_6 = 54,
MLX_KEY_7 = 55,
MLX_KEY_8 = 56,
MLX_KEY_9 = 57,
MLX_KEY_SEMICOLON = 59,
MLX_KEY_EQUAL = 61,
MLX_KEY_A = 65,
MLX_KEY_B = 66,
MLX_KEY_C = 67,
MLX_KEY_D = 68,
MLX_KEY_E = 69,
MLX_KEY_F = 70,
MLX_KEY_G = 71,
MLX_KEY_H = 72,
MLX_KEY_I = 73,
MLX_KEY_J = 74,
MLX_KEY_K = 75,
MLX_KEY_L = 76,
MLX_KEY_M = 77,
MLX_KEY_N = 78,
MLX_KEY_O = 79,
MLX_KEY_P = 80,
MLX_KEY_Q = 81,
MLX_KEY_R = 82,
MLX_KEY_S = 83,
MLX_KEY_T = 84,
MLX_KEY_U = 85,
MLX_KEY_V = 86,
MLX_KEY_W = 87,
MLX_KEY_X = 88,
MLX_KEY_Y = 89,
MLX_KEY_Z = 90,
MLX_KEY_LEFT_BRACKET = 91,
MLX_KEY_BACKSLASH = 92,
MLX_KEY_RIGHT_BRACKET = 93,
MLX_KEY_GRAVE_ACCENT = 96,
MLX_KEY_ESCAPE = 256,
MLX_KEY_ENTER = 257,
MLX_KEY_TAB = 258,
MLX_KEY_BACKSPACE = 259,
MLX_KEY_INSERT = 260,
MLX_KEY_DELETE = 261,
MLX_KEY_RIGHT = 262,
MLX_KEY_LEFT = 263,
MLX_KEY_DOWN = 264,
MLX_KEY_UP = 265,
MLX_KEY_PAGE_UP = 266,
MLX_KEY_PAGE_DOWN = 267,
MLX_KEY_HOME = 268,
MLX_KEY_END = 269,
MLX_KEY_CAPS_LOCK = 280,
MLX_KEY_SCROLL_LOCK = 281,
MLX_KEY_NUM_LOCK = 282,
MLX_KEY_PRINT_SCREEN = 283,
MLX_KEY_PAUSE = 284,
MLX_KEY_F1 = 290,
MLX_KEY_F2 = 291,
MLX_KEY_F3 = 292,
MLX_KEY_F4 = 293,
MLX_KEY_F5 = 294,
MLX_KEY_F6 = 295,
MLX_KEY_F7 = 296,
MLX_KEY_F8 = 297,
MLX_KEY_F9 = 298,
MLX_KEY_F10 = 299,
MLX_KEY_F11 = 300,
MLX_KEY_F12 = 301,
MLX_KEY_F13 = 302,
MLX_KEY_F14 = 303,
MLX_KEY_F15 = 304,
MLX_KEY_F16 = 305,
MLX_KEY_F17 = 306,
MLX_KEY_F18 = 307,
MLX_KEY_F19 = 308,
MLX_KEY_F20 = 309,
MLX_KEY_F21 = 310,
MLX_KEY_F22 = 311,
MLX_KEY_F23 = 312,
MLX_KEY_F24 = 313,
MLX_KEY_F25 = 314,
MLX_KEY_KP_0 = 320,
MLX_KEY_KP_1 = 321,
MLX_KEY_KP_2 = 322,
MLX_KEY_KP_3 = 323,
MLX_KEY_KP_4 = 324,
MLX_KEY_KP_5 = 325,
MLX_KEY_KP_6 = 326,
MLX_KEY_KP_7 = 327,
MLX_KEY_KP_8 = 328,
MLX_KEY_KP_9 = 329,
MLX_KEY_KP_DECIMAL = 330,
MLX_KEY_KP_DIVIDE = 331,
MLX_KEY_KP_MULTIPLY = 332,
MLX_KEY_KP_SUBTRACT = 333,
MLX_KEY_KP_ADD = 334,
MLX_KEY_KP_ENTER = 335,
MLX_KEY_KP_EQUAL = 336,
MLX_KEY_LEFT_SHIFT = 340,
MLX_KEY_LEFT_CONTROL = 341,
MLX_KEY_LEFT_ALT = 342,
MLX_KEY_LEFT_SUPER = 343,
MLX_KEY_RIGHT_SHIFT = 344,
MLX_KEY_RIGHT_CONTROL = 345,
MLX_KEY_RIGHT_ALT = 346,
MLX_KEY_RIGHT_SUPER = 347,
MLX_KEY_MENU = 348,
} keys_t;
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/**
* Base object for disk loaded textures.
* It contains rudementary information about the texture.
*
* @param width The width of the texture.
* @param height The height of the texture.
* @param pixels The literal pixel data.
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* @param bytes_per_pixel The amount of bytes in a pixel, always 4.
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*/
typedef struct mlx_texture
{
uint32_t width;
uint32_t height;
uint8_t bytes_per_pixel;
uint8_t* pixels;
} mlx_texture_t;
/**
* Struct containing data regarding an XPM image.
*
* @param texture The texture data of the XPM.
* @param color_count The amount of colors available.
* @param cpp The amount of characters per pixel.
* @param mode The color mode, either (c)olor or (m)onochrome.
*/
typedef struct xpm
{
mlx_texture_t texture;
int32_t color_count;
int32_t cpp;
char mode;
} xpm_t;
/**
* An image instance can be summarized as just a simple
* x, y & z coordinate.
*
* Coordinates start from the top left of the screen at 0,0 and increase
* towards the bottom right.
*
* NOTE: To change the z value, use mlx_set_instance_depth!
*
* @param x The x location.
* @param y The y location.
* @param z The z depth, controls if the image is on the fore or background.
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* @param enabled If true, the instance is drawn, else it's not.
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*/
typedef struct mlx_instance
{
int32_t x;
int32_t y;
int32_t z;
bool enabled;
} mlx_instance_t;
/**
* Key function callback data.
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* Data related to the mlx_key_hook function
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*
* @param key The key that was pressed.
* @param action The action that was done with the key.
* @param os_key The os_key is unique for every key, and will have a
* different value/keycode depending on the platform.
* They may be consistent on different platforms.
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* @param modifier The modifier key that was pressed, 0 if no key was pressed.
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*/
typedef struct mlx_key_data
{
keys_t key;
action_t action;
int32_t os_key;
modifier_key_t modifier;
} mlx_key_data_t;
/**
* An image with an individual buffer that can be rendered.
* Any value can be modified except the width/height and context.
*
* @param width The width of the image.
* @param height The height of the image.
* @param pixels The literal pixel data.
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* @param instances An instance carrying the X, Y and Z location data.
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* @param count The element count of the instances array.
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* @param enabled If true the image is drawn onto the screen, else it's not.
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* @param context Abstracted OpenGL data.
*/
typedef struct mlx_image
{
const uint32_t width;
const uint32_t height;
uint8_t* pixels;
mlx_instance_t* instances;
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size_t count;
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bool enabled;
void* context;
} mlx_image_t;
/**
* Main MLX handle, carries important data in regards to the program.
* @param window The window itself.
* @param context Abstracted opengl data.
* @param width The width of the window.
* @param height The height of the window.
* @param delta_time The time difference between the previous frame
* and the current frame.
*/
typedef struct mlx
{
void* window;
void* context;
int32_t width;
int32_t height;
double delta_time;
} mlx_t;
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// The error codes used to identify the correct error message.
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typedef enum mlx_errno
{
MLX_SUCCESS = 0, // No Errors
MLX_INVEXT, // File has an invalid extension
MLX_INVFILE, // File was invalid / does not exist.
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MLX_INVPNG, // Something is wrong with the given PNG file.
MLX_INVXPM, // Something is wrong with the given XPM file.
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MLX_INVPOS, // The specified X/Y positions are out of bounds.
MLX_INVDIM, // The specified W/H dimensions are out of bounds.
MLX_INVIMG, // The provided image is invalid, might indicate mismanagement of images.
MLX_VERTFAIL, // Failed to compile the vertex shader.
MLX_FRAGFAIL, // Failed to compile the fragment shader.
MLX_SHDRFAIL, // Failed to compile the shaders.
MLX_MEMFAIL, // Dynamic memory allocation has failed.
MLX_GLADFAIL, // OpenGL loader has failed.
MLX_GLFWFAIL, // GLFW failed to initialize.
MLX_WINFAIL, // Failed to create a window.
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MLX_STRTOOBIG, // The string is too big to be drawn.
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MLX_ERRMAX, // Error count
} mlx_errno_t;
// Global error code from the MLX42 library, 0 on no error.
extern mlx_errno_t mlx_errno;
//= Global Settings =//
// Set these values, if necessary, before calling `mlx_init` as they define the behaviour of MLX42.
typedef enum mlx_settings
{
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MLX_STRETCH_IMAGE = 0, // Should images resize with the window as it's being resized or not. Default: false
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MLX_FULLSCREEN, // Should the window be in Fullscreen, note it will fullscreen at the given resolution. Default: false
MLX_MAXIMIZED, // Start the window in a maximized state, overwrites the fullscreen state if this is true. Default: false
MLX_DECORATED, // Have the window be decorated with a window bar. Default: true
MLX_HEADLESS, // Run in headless mode, no window is created. (NOTE: Still requires some form of window manager such as xvfb)
MLX_SETTINGS_MAX, // Setting count.
} mlx_settings_t;
/**
* Callback function used to handle scrolling.
*
* @param[in] xdelta The mouse x delta.
* @param[in] ydelta The mouse y delta.
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* @param[in] param Additional parameter to pass on to the function.
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*/
typedef void (*mlx_scrollfunc)(double xdelta, double ydelta, void* param);
/**
* Callback function used to handle mouse actions.
*
* @param[in] button The mouse button/key pressed.
* @param[in] action The mouse action that took place.
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* @param[in] mods The modifier keys pressed together with the mouse key.
* @param[in] param Additional parameter to pass on to the function.
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*/
typedef void (*mlx_mousefunc)(mouse_key_t button, action_t action, modifier_key_t mods, void* param);
/**
* Callback function used to handle raw mouse movement.
*
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* @param[in] xpos The mouse x position.
* @param[in] ypos The mouse y position.
* @param[in] param Additional parameter to pass on to the function.
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*/
typedef void (*mlx_cursorfunc)(double xpos, double ypos, void* param);
/**
* Callback function used to handle key presses.
*
* @param[in] keydata The callback data, contains info on key, action, ...
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* @param[in] param Additional parameter to pass on to the function.
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*/
typedef void (*mlx_keyfunc)(mlx_key_data_t keydata, void* param);
/**
* Callback function used to handle window resizing.
*
* WARNING: The function is called every frame during which the window is being
* resized, be aware!
*
* @param[in] width The new width of the window.
* @param[in] height The new height of the window.
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* @param[in] param Additional parameter to pass on to the function.
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*/
typedef void (*mlx_resizefunc)(int32_t width, int32_t height, void* param);
/**
* Callback function used to handle window closing which is called when
* the user attempts to close the window, for example by clicking the
* close widget in the title bar.
*
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* @param[in] param Additional parameter to pass on to the function.
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*/
typedef void (*mlx_closefunc)(void* param);
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/**
* Typedef for a window cursor object, these eventually expand to
* the native cursor object, but are hidden from the user.
*
* Under GLFW they are named GLFWcursor and have a wrapper for each implementation.
* You can find the ACTUAL cursor in the following files at GLFW named under *_platform.h
*/
typedef void mlx_win_cursor_t;
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//= Error Functions =//
/**
* Gets the english description of the error code.
*
* @param[in] val The error code.
* @return The error string that describes the error code.
*/
const char* mlx_strerror(mlx_errno_t val);
//= Generic Functions =//
/**
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* Initializes a new MLX42 Instance.
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*
* @param[in] width The width of the window.
* @param[in] height The height of the window.
* @param[in] title The title of the window.
* @param[in] resize Enable window resizing.
* @returns Ptr to the MLX handle or null on failure.
*/
mlx_t* mlx_init(int32_t width, int32_t height, const char* title, bool resize);
/**
* Set a setting for MLX42.
* Settings can manipulate the core behaviour of the engine.
*
* @param[in] setting The settings value, See mlx_settings_t type.
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* @param[in] value Settings value to determine the state of the setting. Can be a boolean or an enum / macro.
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*/
void mlx_set_setting(mlx_settings_t setting, int32_t value);
/**
* Notifies MLX that it should stop rendering and exit the main loop.
* This is not the same as terminate, this simply tells MLX to close the window.
*
* @param[in] mlx The MLX instance handle.
*/
void mlx_close_window(mlx_t* mlx);
/**
* Initializes the rendering of MLX, this function won't return until
* mlx_close_window is called, meaning it will loop until the user requests that
* the window should close.
*
* @param[in] mlx The MLX instance handle.
*/
void mlx_loop(mlx_t* mlx);
/**
* Lets you set a custom image as the program icon.
*
* NOTE: In MacOS this function does nothing, you should use the bundles icon to set the dock bar icon.
* @see: https://9to5mac.com/2021/11/08/change-mac-icons/
* @see: https://github.com/glfw/glfw/issues/2041
*
* @param[in] mlx The MLX instance handle.
* @param[in] image The image to use as icon.
*/
void mlx_set_icon(mlx_t* mlx, mlx_texture_t* image);
/**
* Terminates MLX and cleans up any of its used resources.
* Using any functions that require mlx afterwards will
* be considered undefined behaviour, beware of segfaults.
*
* @param[in] mlx The MLX instance handle.
*/
void mlx_terminate(mlx_t* mlx);
/**
* Gets the elapsed time since MLX was initialized.
*
* @return The amount of time elapsed in seconds.
*/
double mlx_get_time(void);
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//= Window/Monitor Functions =//
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/**
* This function brings the specified window to front and sets input focus.
*
* Do not use this function to steal focus from other applications unless
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* you are certain that is what the user wants. Focus stealing can be
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* extremely disruptive.
*
* @param[in] mlx The MLX instance handle.
*/
void mlx_focus(mlx_t* mlx);
/**
* Gets the size of the specified monitor.
*
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* @param[in] index Normally 0, in case of multiple windows, can be specified
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* @param[in] width The width of the window.
* @param[in] height The height of the window.
*/
void mlx_get_monitor_size(int32_t index, int32_t* width, int32_t* height);
/**
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* Sets the window's position.
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*
* Do not use this function to move an already visible window unless you
* have very good reasons for doing so, as it will confuse and annoy the user.
*
* @param[in] mlx The MLX instance handle.
* @param[in] xpos The x position.
* @param[in] ypos The y position.
*/
void mlx_set_window_pos(mlx_t* mlx, int32_t xpos, int32_t ypos);
/**
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* Gets the window's position.
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*
* @param[in] mlx The MLX instance handle.
* @param[out] xpos The x position.
* @param[out] ypos The y position.
*/
void mlx_get_window_pos(mlx_t* mlx, int32_t* xpos, int32_t* ypos);
/**
* Changes the window size to the newly specified values.
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* Use this to update the window width and height values in the mlx handle.
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*
* @param[in] mlx The MLX instance handle.
* @param[in] new_width The new desired width.
* @param[in] new_height The new desired height.
*/
void mlx_set_window_size(mlx_t* mlx, int32_t new_width, int32_t new_height);
/**
* Sets the size limits of the specified window.
* Will force the window to not be resizable past or below the given values.
*
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* Pass -1 for no limit to any of the min/max parameters to ignore that boundary.
* For instance if you want a min window size but the max window size can be whatever.
*
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* @param[in] mlx The MLX instance handle.
* @param[in] min_w The min width of the window.
* @param[in] max_w The max width of the window.
* @param[in] min_h The min height of the window.
* @param[in] max_h The max height of the window.
*/
void mlx_set_window_limit(mlx_t* mlx, int32_t min_w, int32_t min_h, int32_t max_w, int32_t max_h);
/**
* Sets the title of the window.
*
* @param[in] mlx The MLX instance handle.
* @param[in] title The window title.
*/
void mlx_set_window_title(mlx_t* mlx, const char* title);
//= Input Functions =//
/**
* Returns true or false if the key is down or not.
*
* @param[in] mlx The MLX instance handle.
* @param[in] key The keycode to check, use MLX_KEY_... to specify!
* @returns True or false if the key is down or not.
*/
bool mlx_is_key_down(mlx_t* mlx, keys_t key);
/**
* Checks whether a mouse button is pressed or not.
*
* @param[in] mlx The MLX instance handle.
* @param[in] key A specific mouse key. e.g MLX_MOUSE_BUTTON_0
* @returns True or false if the mouse key is down or not.
*/
bool mlx_is_mouse_down(mlx_t* mlx, mouse_key_t key);
/**
* Returns the current, relative, mouse cursor position on the window, starting
* from the top left corner.
*
* Negative values or values greater than window width or height
* indicate that it is outside the window.
*
* @param[in] mlx The MLX instance handle.
* @param[out] x The position.
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* @param[out] y The position.
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*/
void mlx_get_mouse_pos(mlx_t* mlx, int32_t* x, int32_t* y);
/**
* Sets the mouse position.
*
* @param[in] mlx The MLX instance handle.
* @param[in] pos The position.
*/
void mlx_set_mouse_pos(mlx_t* mlx, int32_t x, int32_t y);
/**
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* Defines the state for the cursor.
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*
* @param[in] mlx The MLX instance handle.
* @param[in] mode A specified mouse mode.
*/
void mlx_set_cursor_mode(mlx_t* mlx, mouse_mode_t mode);
/**
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* Retrieves the system standard cursor.
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*
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* @param[in] type The standard cursor type to create.
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* @return The cursor object or null on failure.
*/
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mlx_win_cursor_t* mlx_create_std_cursor(cursor_t type);
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/**
* Allows for the creation of custom cursors with a given texture.
*
* Use mlx_set_cursor to select the specific cursor.
* Cursors are destroyed at mlx_terminate().
*
* @param[in] texture The texture to use as cursor.
* @returns The cursor object or null on failure.
*/
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mlx_win_cursor_t* mlx_create_cursor(mlx_texture_t* texture);
/**
* Destroys the given cursor object.
*
* @param[in] cursor The cursor object to destroy.
*/
void mlx_destroy_cursor(mlx_win_cursor_t* cursor);
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/**
* Sets the current cursor to the given custom cursor.
*
* @param[in] mlx The MLX instance handle.
* @param[in] cursor The cursor object to display, if null default cursor is selected.
*/
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void mlx_set_cursor(mlx_t* mlx, mlx_win_cursor_t* cursor);
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//= Hooks =//
/**
* This function sets the scroll callback, which is called when a scrolling
* device is used, such as a mouse wheel.
*
* @param[in] mlx The MLX instance handle.
* @param[in] func The scroll wheel callback function.
* @param[in] param An additional optional parameter.
*/
void mlx_scroll_hook(mlx_t* mlx, mlx_scrollfunc func, void* param);
/**
* This function sets the mouse callback, which is called when a mouse
* does any sort of action such as pressing a key.
*
* @param[in] mlx The MLX instance handle.
* @param[in] func The mouse callback function.
* @param[in] param An additional optional parameter.
*/
void mlx_mouse_hook(mlx_t* mlx, mlx_mousefunc func, void* param);
/**
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* This function sets the cursor callback, which is called when the
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* mouse position changes. Position is relative to the window.
*
* @param[in] mlx The MLX instance handle.
* @param[in] func The cursor callback function.
* @param[in] param An additional optional parameter.
*/
void mlx_cursor_hook(mlx_t* mlx, mlx_cursorfunc func, void* param);
/**
* This function sets the key callback, which is called when a key is pressed
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* on the keyboard. Useful for single keypress detection.
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*
* @param[in] mlx The MLX instance handle.
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* @param[in] func The keypress callback function.
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* @param[in] param An additional optional parameter.
*/
void mlx_key_hook(mlx_t* mlx, mlx_keyfunc func, void* param);
/**
* This function sets the close callback, which is called in attempt to close
* the window device such as a close window widget used in the window bar.
*
* @param[in] mlx The MLX instance handle.
* @param[in] func The close callback function.
* @param[in] param An additional optional parameter.
*/
void mlx_close_hook(mlx_t* mlx, mlx_closefunc func, void* param);
/**
* This function sets the resize callback, which is called when the window is
* resized
*
* @param[in] mlx The MLX instance handle.
* @param[in] func The resize callback function.
* @param[in] param An additional optional parameter.
*/
void mlx_resize_hook(mlx_t* mlx, mlx_resizefunc func, void* param);
/**
* Generic loop hook for any custom hooks to add to the main loop.
* Executes a function per frame, so be careful.
*
* @param[in] mlx The MLX instance handle.
* @param[in] f The function.
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* @param[in] param The parameter to pass on to the function.
* @returns Whether or not the hook was added successfully.
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*/
bool mlx_loop_hook(mlx_t* mlx, void (*f)(void*), void* param);
//= Texture Functions =//
/**
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* Decode/load a PNG file into a buffer.
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*
* @param[in] path Path to the PNG file.
* @return If successful the texture data is returned, else NULL.
*/
mlx_texture_t* mlx_load_png(const char* path);
/**
* Loads an XPM42 texture from the given file path.
*
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* @param[in] path The file path to the XPM texture.
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* @returns The XPM texture struct containing its information.
*/
xpm_t* mlx_load_xpm42(const char* path);
/**
* Deletes a texture by freeing its allocated data.
*
* @param[in] texture The texture to free.
*/
void mlx_delete_texture(mlx_texture_t* texture);
/**
* Deletes an XPM42 texture by freeing its allocated data.
*
* This will not remove any already drawn XPMs, it simply
* deletes the XPM buffer.
*
* @param[in] xpm The xpm texture to delete.
*/
void mlx_delete_xpm42(xpm_t* xpm);
/**
* Converts a given texture to an image.
*
* @param[in] mlx The MLX instance handle.
* @param[in] texture The texture to use to create the image from.
* @return mlx_image_t* The image created from the texture.
*/
mlx_image_t* mlx_texture_to_image(mlx_t* mlx, mlx_texture_t* texture);
//= Image Functions =//
/**
* Sets / puts a pixel onto an image.
*
* NOTE: It is considered undefined behaviour when putting a pixel
* beyond the bounds of an image.
*
* @param[in] image The MLX instance handle.
* @param[in] x The X coordinate position.
* @param[in] y The Y coordinate position.
* @param[in] color The color value to put.
*/
void mlx_put_pixel(mlx_image_t* image, uint32_t x, uint32_t y, uint32_t color);
/**
* Creates and allocates a new image buffer.
*
* @param[in] mlx The MLX instance handle.
* @param[in] width The desired width of the image.
* @param[in] height The desired height of the image.
* @return Pointer to the image buffer, if it failed to allocate then NULL.
*/
mlx_image_t* mlx_new_image(mlx_t* mlx, uint32_t width, uint32_t height);
/**
* Draws a new instance of an image, it will then share the same
* pixel buffer as the image.
*
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* NOTE: Keep in mind that the instance array gets reallocated, try
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* to store the return value to the instance!
* NOT the pointer! It will become invalid!
*
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* WARNING: Try to display as few images on the window as possible,
* drawing too many images will cause a loss in performance!
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*
* @param[in] mlx The MLX instance handle.
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* @param[in] img The image to draw on the screen.
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* @param[in] x The X position.
* @param[in] y The Y position.
* @return Index to the instance, or -1 on failure.
*/
int32_t mlx_image_to_window(mlx_t* mlx, mlx_image_t* img, int32_t x, int32_t y);
/**
* Deleting an image will remove it from the render queue as well as any and all
* instances it might have. Additionally, just as extra measures sets all the
* data to NULL.
*
* If you simply wish to stop rendering an image without de-allocation
* set the 'enabled' boolean in the image struct.
*
* @param[in] mlx The MLX instance handle.
* @param[in] image The image to delete.
*/
void mlx_delete_image(mlx_t* mlx, mlx_image_t* image);
/**
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* Allows you to resize an image, a new pixel buffer is allocated
* to fit & the previous data is scaled to fit the new size.
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*
* @param[in] img The image to resize.
* @param[in] nwidth The new width.
* @param[in] nheight The new height.
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* @return True if image was resized or false on error.
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*/
bool mlx_resize_image(mlx_image_t* img, uint32_t nwidth, uint32_t nheight);
/**
* Sets the depth / Z axis value of an instance.
*
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* NOTE: Keep in mind that images that are on the same Z layer cut each other off.
* so if you don't see your image anymore make sure it's not conflicting by being on
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* the same layer as another image.
*
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* @param[in] instance The instance on which to change the depth.
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* @param[in] zdepth The new depth value.
*/
void mlx_set_instance_depth(mlx_instance_t* instance, int32_t zdepth);
//= String Functions =//
/**
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* Draws a string on an image and then outputs it to the window.
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*
* @param[in] mlx The MLX instance handle.
* @param[in] str The string to draw.
* @param[in] x The X location.
* @param[in] y The Y location.
* @return Image ptr to the string.
*/
mlx_image_t* mlx_put_string(mlx_t* mlx, const char* str, int32_t x, int32_t y);
/**
* Retrieve the texture data for the built-in font.
*
* @return Pointer to the built-in font texture.
*/
const mlx_texture_t* mlx_get_font(void);
/**
* This function lets you retrieve the X offset
* of the given char in the font texture.
*
* NOTE: A single character is 10 * 20 in pixels!
*
* @param[in] c The character to get the offset from.
* @return Non-negative if found or -1 if not found.
*/
int32_t mlx_get_texoffset(char c);
# ifdef __cplusplus
}
# endif
#endif