71 lines
1.4 KiB
Markdown
71 lines
1.4 KiB
Markdown
# Cub3D
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Cub3D is a simple raycasting game using the mlx library
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---
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## Todo
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### Parsing
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- Flood fill the map starting from the player to check if it is a closed map
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- Check if all needed elements are present in the closed part of the map
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### Bonus
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- Doors
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- Minimap
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- Animated Sprites
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### Extra
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- Help screen?
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- Levels?
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- Collectables
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- Enemies?
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- Moving Enemies?
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- Weapon Sprite that fires?
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- Zoom with right mouse button?
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- Weapon pickups
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- HP system
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- Timer
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- Score system
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- End level screen
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- Skybox?
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- Sounds?
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- Music?
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- A Start Menu?
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---
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## Features
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### Mandatory
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- Parsing .cub file for colors and sprites
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- Parsing .cub file for the map
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- Set floor and ceiling color based on .cub file
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- Set Player starting direction based on letter in map
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- Render walls by raycasting
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- Walk in 4 directions
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- Rotate with arrow keys
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- Directional textures
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### Bonus
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- Wall Collision
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- Rotate with the mouse
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### Extra
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- FPS counter
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- Player can walk in 8 directions
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- Player can Run
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- Player can Jump
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- Player can Crouch
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- Map sizes up to 1 Megabyte (1000x1000)
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- Player can collect Treasure
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- Vertical Aiming
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- Fullscreen
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- Barrels
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- Lights
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---
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## Bugs
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- Player gets stuck in walls
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- Player walks twice as fast when holding W and A or W and D
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---
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## Usage
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1. Simply clone or download the repository
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2. Run `make` in the cloned directory
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3. Start the game with `./cub3d`
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---
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[This project is part of the studies at 42](https://42.fr/en/homepage/)
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