cub3d/Readme.md

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# Cub3D
Cub3D is a simple raycasting game using the mlx library
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---
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## Todo
### Parsing
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- Flood fill the map starting from the player to check if it is a closed map
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- Check if all needed elements are present in the closed part of the map
### Bonus
- Doors
- Minimap
### Extra
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- Help screen
- End level screen
- Zoom with right mouse button
- Shooting Enemies
- Moving Enemies
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- HP system
- Score system
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- Levels
- Start Menu // breaks mandatory subject
- Skybox // Breaks mandatory subject
- Sounds // need forbidden functions
- Music // need forbidden functions
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---
## Features
### Mandatory
- Parsing .cub file for colors and sprites
- Parsing .cub file for the map
- Set floor and ceiling color based on .cub file
- Set Player starting direction based on letter in map
- Render walls by raycasting
- Walk in 4 directions
- Rotate with arrow keys
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- Directional textures
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### Bonus
- Wall Collision
- Rotate with the mouse
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- Animated Sprites
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### Extra
- FPS counter
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- Timer
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- Player can walk in 8 directions
- Player can Run
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- Player can Jump
- Player can Crouch
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- Map sizes up to 1 Megabyte (1000x1000)
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- Player can collect Treasure
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- Vertical Aiming
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- Fullscreen
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- Barrels
- Lights
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- Weapon pickups
- Weapon Animations
- Ammo system
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## Bugs
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- Player can get too close to walls
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- Player walks twice as fast when holding W and A or W and D
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## Usage
1. Simply clone or download the repository
2. Run `make` in the cloned directory
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3. Start the game with `./cub3d`
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---
[This project is part of the studies at 42](https://42.fr/en/homepage/)