cub3d/cub3d.h

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/* ************************************************************************** */
/* */
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/* :::::::: */
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/* cub3d.h :+: :+: */
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/* +:+ */
/* By: houtworm <codam@houtworm.net> +#+ */
/* +#+ */
/* Created: 2023/10/26 10:46:35 by houtworm #+# #+# */
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/* Updated: 2023/10/29 17:04:28 by houtworm ######## odam.nl */
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/* */
/* ************************************************************************** */
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#ifndef CUB3D_H
# define CUB3D_H
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# include <unistd.h>
# include <math.h>
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# include <fcntl.h>
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# include "libft/libft.h"
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# include "getnextline/get_next_line.h"
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# include "mlx/include/MLX42/MLX42.h"
typedef struct s_varlist
{
mlx_t *mlx;
mlx_image_t *img;
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mlx_image_t *fps;
int fpsrefresh;
int w;
int h;
char **map;
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double frametime;
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double posx;
double posy;
double dirx;
double diry;
double planex;
double planey;
double camerax;
double cameray;
double raydirx;
double raydiry;
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double movespeed;
double rotspeed;
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int mapx;
int mapy;
double sidedistx;
double sidedisty;
double deltadistx;
double deltadisty;
double perpwalldist;
int stepx;
int stepy;
int hit;
int side;
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double run;
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double oldmouseposx;
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double oldmouseposy; // only needed if we do vertical aiming
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int32_t fcolor;
int32_t ccolor;
char *northwt;
char *eastwt;
char *southwt;
char *westwt;
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int resize;
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} t_varlist;
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void ft_frametime(t_varlist *vl);
// init.c
t_varlist initvarlist(void);
// parse.c
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t_varlist ft_parseconfigfile(t_varlist vl, char *filename);
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// map.c
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char **ft_getmap(t_varlist *vl, int fd);
// keys.c
void ft_movementkeys(t_varlist *vl);
void keyhook(mlx_key_data_t kd, void *param);
void scrollhook(double xdelta, double ydelta, void *param);
void resizehook(int x, int y, void *param);
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void cursorhook(double x, double y, void *param);
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// raycast.c
void ft_raycast(t_varlist *vl);
// draw.c
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void ft_drawline(int x, t_varlist *vl, int drawstart, int drawend);
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// error.c
int ft_errorexit(char *reason, char *function, int code);
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#endif