cub3d/mlx/shaders/default.vert
2023-10-25 13:56:45 +02:00

18 lines
310 B
GLSL

#version 330 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec2 aTexCoord;
layout(location = 2) in int aTexIndex;
out vec2 TexCoord;
flat out int TexIndex;
uniform mat4 ProjMatrix;
void main()
{
gl_Position = ProjMatrix * vec4(aPos, 1.0);
TexCoord = aTexCoord;
TexIndex = aTexIndex;
}