little cleanup
This commit is contained in:
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37b31d1e70
commit
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15
cub3d.h
15
cub3d.h
@ -6,7 +6,7 @@
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 10:46:35 by houtworm #+# #+# */
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/* Updated: 2023/11/05 02:59:11 by houtworm ######## odam.nl */
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/* Updated: 2023/11/05 04:15:30 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -49,7 +49,6 @@ typedef struct s_varlist
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mlx_texture_t *nazitext;
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t_sprite *sprite;
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int spritecount;
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int fpsrefresh;
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int w;
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int h;
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char **map;
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@ -60,33 +59,23 @@ typedef struct s_varlist
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double diry;
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double planex;
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double planey;
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double camerax;
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double cameray;
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int vaim;
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int jump;
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double raydirx;
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double raydiry;
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double movespeed;
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double rotspeed;
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int mapx;
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int mapy;
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double sidedistx;
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double sidedisty;
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double deltadistx;
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double deltadisty;
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double perpwalldist;
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int lineheight;
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int stepx;
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int stepy;
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int hit;
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int side;
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double run;
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double oldmouseposx;
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double oldmouseposy;
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int32_t fcolor;
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int32_t ccolor;
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int resize;
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int *zbuffer;
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int *distance;
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int treasure;
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int tottreasure;
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int enemies;
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@ -6,7 +6,7 @@
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 16:54:20 by houtworm #+# #+# */
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/* Updated: 2023/11/05 03:05:46 by houtworm ######## odam.nl */
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/* Updated: 2023/11/05 04:13:07 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -109,7 +109,7 @@ void ft_drawsprites(t_varlist *vl)
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while (x < drawendx)
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{
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texx = (int)(256 * (x - (-spritewidth / 2 + spritescreenx)) * 64 / spritewidth) / 256;
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if (transformy > 0 && x > 0 && x < vl->w && transformy < vl->zbuffer[x] + 0.7)
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if (transformy > 0 && x > 0 && x < vl->w && transformy < vl->distance[x] + 0.7)
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{
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y = drawstarty;
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while (y < drawendy)
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@ -6,7 +6,7 @@
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 16:49:12 by houtworm #+# #+# */
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/* Updated: 2023/11/05 02:59:50 by houtworm ######## odam.nl */
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/* Updated: 2023/11/05 04:13:14 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -19,7 +19,7 @@ t_varlist initvarlist(void)
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vl.w = 800;
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vl.h = 600;
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vl.sprite = ft_calloc(4096, 8);
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vl.zbuffer = ft_calloc(4096, 8);
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vl.distance = ft_calloc(4096, 8);
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vl.spritecount = 0;
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vl.vaim = 0;
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vl.jump = 0;
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80
src/keys.c
80
src/keys.c
@ -6,7 +6,7 @@
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 16:50:23 by houtworm #+# #+# */
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/* Updated: 2023/11/05 03:15:39 by houtworm ######## odam.nl */
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/* Updated: 2023/11/05 04:05:51 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -16,7 +16,11 @@ void ft_movementkeys(t_varlist *vl)
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{
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double temp;
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double distance;
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double movespeed;
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double rotspeed;
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movespeed = vl->frametime * 3.0;
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rotspeed = vl->frametime * 3.0;
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if (vl->side)
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distance = vl->sidedisty - vl->deltadisty;
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else
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@ -26,80 +30,80 @@ void ft_movementkeys(t_varlist *vl)
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if (mlx_is_key_down(vl->mlx, MLX_KEY_SPACE) && vl->jump < 10)
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vl->jump = 200;
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else if (vl->jump > 0)
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vl->jump = vl->jump - 150 * vl->movespeed;
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vl->jump = vl->jump - 150 * movespeed;
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if (mlx_is_key_down(vl->mlx, MLX_KEY_LEFT_CONTROL))
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vl->jump = -200;
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else if (vl->jump < 0)
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vl->jump = vl->jump + 150 * vl->movespeed;
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vl->jump = vl->jump + 150 * movespeed;
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if (mlx_is_key_down(vl->mlx, MLX_KEY_W))
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{
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if (vl->map[(int)(vl->posx + vl->dirx * vl->movespeed)][(int)vl->posy] == '0' && distance > 0.4)
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if (vl->map[(int)(vl->posx + vl->dirx * movespeed)][(int)vl->posy] == '0' && distance > 0.4)
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{
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vl->posx += vl->dirx * vl->movespeed * vl->run;
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vl->posy += vl->diry * vl->movespeed * vl->run;
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vl->posx += vl->dirx * movespeed * vl->run;
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vl->posy += vl->diry * movespeed * vl->run;
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}
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if (vl->map[(int)vl->posx][(int)(vl->posy + vl->diry * vl->movespeed)] == '0' && distance > 0.4)
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if (vl->map[(int)vl->posx][(int)(vl->posy + vl->diry * movespeed)] == '0' && distance > 0.4)
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{
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vl->posx += vl->dirx * vl->movespeed * vl->run;
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vl->posy += vl->diry * vl->movespeed * vl->run;
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vl->posx += vl->dirx * movespeed * vl->run;
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vl->posy += vl->diry * movespeed * vl->run;
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}
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}
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if (mlx_is_key_down(vl->mlx, MLX_KEY_A))
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{
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if (vl->map[(int)(vl->posx - vl->dirx * vl->movespeed)][(int)vl->posy] == '0' && distance > 0.4)
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if (vl->map[(int)(vl->posx - vl->dirx * movespeed)][(int)vl->posy] == '0' && distance > 0.4)
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{
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vl->posx -= vl->diry * vl->movespeed * vl->run;
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vl->posy += vl->dirx * vl->movespeed * vl->run;
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vl->posx -= vl->diry * movespeed * vl->run;
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vl->posy += vl->dirx * movespeed * vl->run;
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}
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if (vl->map[(int)vl->posx][(int)(vl->posy - vl->diry * vl->movespeed)] == '0' && distance > 0.4)
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if (vl->map[(int)vl->posx][(int)(vl->posy - vl->diry * movespeed)] == '0' && distance > 0.4)
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{
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vl->posx -= vl->diry * vl->movespeed * vl->run;
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vl->posy += vl->dirx * vl->movespeed * vl->run;
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vl->posx -= vl->diry * movespeed * vl->run;
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vl->posy += vl->dirx * movespeed * vl->run;
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}
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}
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if (mlx_is_key_down(vl->mlx, MLX_KEY_S))
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{
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if (vl->map[(int)(vl->posx - vl->dirx * vl->movespeed)][(int)vl->posy] == '0' && distance > 0.4)
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if (vl->map[(int)(vl->posx - vl->dirx * movespeed)][(int)vl->posy] == '0' && distance > 0.4)
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{
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vl->posx -= vl->dirx * vl->movespeed * vl->run;
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vl->posy -= vl->diry * vl->movespeed * vl->run;
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vl->posx -= vl->dirx * movespeed * vl->run;
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vl->posy -= vl->diry * movespeed * vl->run;
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}
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if (vl->map[(int)vl->posx][(int)(vl->posy - vl->diry * vl->movespeed)] == '0' && distance > 0.4)
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if (vl->map[(int)vl->posx][(int)(vl->posy - vl->diry * movespeed)] == '0' && distance > 0.4)
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{
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vl->posx -= vl->dirx * vl->movespeed * vl->run;
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vl->posy -= vl->diry * vl->movespeed * vl->run;
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vl->posx -= vl->dirx * movespeed * vl->run;
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vl->posy -= vl->diry * movespeed * vl->run;
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}
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}
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if (mlx_is_key_down(vl->mlx, MLX_KEY_D))
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{
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if (vl->map[(int)(vl->posx + vl->dirx * vl->movespeed)][(int)vl->posy] == '0' && distance > 0.4)
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if (vl->map[(int)(vl->posx + vl->dirx * movespeed)][(int)vl->posy] == '0' && distance > 0.4)
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{
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vl->posx += vl->diry * vl->movespeed * vl->run;
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vl->posy -= vl->dirx * vl->movespeed * vl->run;
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vl->posx += vl->diry * movespeed * vl->run;
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vl->posy -= vl->dirx * movespeed * vl->run;
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}
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if (vl->map[(int)vl->posx][(int)(vl->posy + vl->diry * vl->movespeed)] == '0' && distance > 0.4)
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if (vl->map[(int)vl->posx][(int)(vl->posy + vl->diry * movespeed)] == '0' && distance > 0.4)
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{
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vl->posx += vl->diry * vl->movespeed * vl->run;
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vl->posy -= vl->dirx * vl->movespeed * vl->run;
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vl->posx += vl->diry * movespeed * vl->run;
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vl->posy -= vl->dirx * movespeed * vl->run;
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}
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}
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if (mlx_is_key_down(vl->mlx, MLX_KEY_LEFT))
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{
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temp = vl->dirx;
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vl->dirx = temp * cos(vl->rotspeed) - vl->diry * sin(vl->rotspeed);
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vl->diry = temp * sin(vl->rotspeed) + vl->diry * cos(vl->rotspeed);
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vl->dirx = temp * cos(rotspeed) - vl->diry * sin(rotspeed);
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vl->diry = temp * sin(rotspeed) + vl->diry * cos(rotspeed);
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temp = vl->planex;
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vl->planex = temp * cos(vl->rotspeed) - vl->planey * sin(vl->rotspeed);
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vl->planey = temp * sin(vl->rotspeed) + vl->planey * cos(vl->rotspeed);
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vl->planex = temp * cos(rotspeed) - vl->planey * sin(rotspeed);
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vl->planey = temp * sin(rotspeed) + vl->planey * cos(rotspeed);
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}
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if (mlx_is_key_down(vl->mlx, MLX_KEY_RIGHT))
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{
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temp = vl->dirx;
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vl->dirx = temp * cos(-vl->rotspeed) - vl->diry * sin(-vl->rotspeed);
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vl->diry = temp * sin(-vl->rotspeed) + vl->diry * cos(-vl->rotspeed);
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vl->dirx = temp * cos(-rotspeed) - vl->diry * sin(-rotspeed);
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vl->diry = temp * sin(-rotspeed) + vl->diry * cos(-rotspeed);
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temp = vl->planex;
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vl->planex = temp * cos(-vl->rotspeed) - vl->planey * sin(-vl->rotspeed);
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vl->planey = temp * sin(-vl->rotspeed) + vl->planey * cos(-vl->rotspeed);
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vl->planex = temp * cos(-rotspeed) - vl->planey * sin(-rotspeed);
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vl->planey = temp * sin(-rotspeed) + vl->planey * cos(-rotspeed);
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}
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if (mlx_is_key_down(vl->mlx, MLX_KEY_LEFT_SHIFT))
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vl->run = 2;
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@ -142,12 +146,14 @@ void cursorhook(double xpos, double ypos, void *param)
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double olddirx;
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double oldplanex;
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double speed;
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double rotspeed;
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vl = param;
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ypos++;
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rotspeed = vl->frametime * 3.0;
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if (xpos < vl->oldmouseposx)
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{
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speed = (vl->oldmouseposx - xpos) * vl->rotspeed / 20;
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speed = (vl->oldmouseposx - xpos) * rotspeed / 20;
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olddirx = vl->dirx;
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vl->dirx = vl->dirx * cos(speed) - vl->diry * sin(speed);
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vl->diry = olddirx * sin(speed) + vl->diry * cos(speed);
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@ -157,7 +163,7 @@ void cursorhook(double xpos, double ypos, void *param)
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}
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if (xpos > vl->oldmouseposx)
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{
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speed = (xpos - vl->oldmouseposx) * vl->rotspeed / 20;
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speed = (xpos - vl->oldmouseposx) * rotspeed / 20;
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olddirx = vl->dirx;
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vl->dirx = vl->dirx * cos(-speed) - vl->diry * sin(-speed);
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vl->diry = olddirx * sin(-speed) + vl->diry * cos(-speed);
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@ -6,7 +6,7 @@
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 14:13:07 by houtworm #+# #+# */
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/* Updated: 2023/11/04 04:34:54 by houtworm ######## odam.nl */
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/* Updated: 2023/11/05 04:01:49 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -40,8 +40,6 @@ void ft_frametime(t_varlist *vl)
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char *print;
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vl->frametime = vl->mlx->delta_time;
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vl->movespeed = vl->frametime * 3.0;
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vl->rotspeed = vl->frametime * 3.0;
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itoa = ft_itoa(1 / vl->frametime);
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print = ft_strjoin(itoa, " FPS");
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vl->fps = mlx_put_string(vl->mlx, print, 10, 10);
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@ -6,7 +6,7 @@
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/* By: djonker <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/27 14:36:42 by djonker #+# #+# */
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/* Updated: 2023/11/05 03:03:31 by houtworm ######## odam.nl */
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/* Updated: 2023/11/05 04:12:59 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -14,57 +14,63 @@
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void ft_raycast(t_varlist *vl)
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{
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int x;
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int drawstart;
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int drawend;
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int x;
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int drawstart;
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int drawend;
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double camerax;
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int mapx;
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int mapy;
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int stepx;
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int stepy;
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int hit;
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x = 1;
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while (x <= vl->w)
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{
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vl->camerax = 2 * x / (double)vl->w - 1;
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vl->raydirx = vl->dirx + vl->planex * vl->camerax;
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vl->raydiry = vl->diry + vl->planey * vl->camerax;
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vl->mapx = (int)vl->posx;
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vl->mapy = (int)vl->posy;
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camerax = 2 * x / (double)vl->w - 1;
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vl->raydirx = vl->dirx + vl->planex * camerax;
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vl->raydiry = vl->diry + vl->planey * camerax;
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mapx = (int)vl->posx;
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mapy = (int)vl->posy;
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vl->deltadistx = fabs(1 / vl->raydirx);
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vl->deltadisty = fabs(1 / vl->raydiry);
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vl->hit = 0;
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hit = 0;
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if (vl->raydirx < 0)
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{
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vl->stepx = -1;
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vl->sidedistx = (vl->posx - vl->mapx) * vl->deltadistx;
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stepx = -1;
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vl->sidedistx = (vl->posx - mapx) * vl->deltadistx;
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}
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else
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{
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vl->stepx = 1;
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vl->sidedistx = (vl->mapx + 1.0 - vl->posx) * vl->deltadistx;
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stepx = 1;
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vl->sidedistx = (mapx + 1.0 - vl->posx) * vl->deltadistx;
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}
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if (vl->raydiry < 0)
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{
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vl->stepy = -1;
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vl->sidedisty = (vl->posy - vl->mapy) * vl->deltadisty;
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stepy = -1;
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vl->sidedisty = (vl->posy - mapy) * vl->deltadisty;
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}
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else
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{
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vl->stepy = 1;
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vl->sidedisty = (vl->mapy + 1.0 - vl->posy) * vl->deltadisty;
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stepy = 1;
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vl->sidedisty = (mapy + 1.0 - vl->posy) * vl->deltadisty;
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}
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while (vl->hit == 0)
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while (hit == 0)
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{
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if (vl->sidedistx < vl->sidedisty)
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{
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vl->sidedistx += vl->deltadistx;
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vl->mapx += vl->stepx;
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mapx += stepx;
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vl->side = 0;
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}
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else
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{
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vl->sidedisty += vl->deltadisty;
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vl->mapy += vl->stepy;
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mapy += stepy;
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vl->side = 1;
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}
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if (vl->map[vl->mapx][vl->mapy] == '1')
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vl->hit = 1;
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if (vl->map[mapx][mapy] == '1')
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hit = 1;
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}
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if (vl->side == 0)
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vl->perpwalldist = (vl->sidedistx - vl->deltadistx);
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@ -78,7 +84,7 @@ void ft_raycast(t_varlist *vl)
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if (drawend >= vl->h)
|
||||
drawend = vl->h - 1;
|
||||
ft_drawline(x, vl, drawstart, drawend);
|
||||
vl->zbuffer[x] = vl->perpwalldist;
|
||||
vl->distance[x] = vl->perpwalldist;
|
||||
x++;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user