animations run on a timer
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b3a3e18063
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6
cub3d.h
6
cub3d.h
@ -6,7 +6,7 @@
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 10:46:35 by houtworm #+# #+# */
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/* Updated: 2023/11/05 23:27:12 by houtworm ######## odam.nl */
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/* Updated: 2023/11/06 00:37:18 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -52,6 +52,7 @@ typedef struct s_varlist
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mlx_image_t *img;
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mlx_image_t *fstat;
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mlx_image_t *tstat;
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mlx_image_t *cstat;
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mlx_image_t *kstat;
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mlx_image_t *wimg;
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mlx_texture_t *temptext;
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@ -94,6 +95,9 @@ typedef struct s_varlist
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int *distance;
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int treasure;
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int tottreasure;
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int tottime;
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double anitime;
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double firetime;
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int enemies;
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int kills;
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int mgun;
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@ -12,7 +12,7 @@ WE ./assets/wall/wood.png
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1 1V A A 1 1 ] 1 1 1
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1 11111111111 11111111111 111111111111111111111 1 1111111111 1111111111
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1 1B f $ f B1 1 1 1 17 1 D KC K 1 1
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1 1 Kl T lK 1 1s K l K D 1 9&9 1 K l K D l 1 91 K K K K K K K K 1
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1 14Kl T lK 1 1s K l K D 1 9&9 1 K l K D l 1 91 K K K K K K K K 1
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1 13 8 8 21 1 1 1 C 17 1 1111111111 K K K K K K 1
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1 11111 11111 11111111111 D K T K 11111111111 1 1 K K K K 1
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1 A A 1 1 1 K K 1 1 D Kl K 1 K K 1
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@ -6,7 +6,7 @@
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 14:13:07 by houtworm #+# #+# */
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/* Updated: 2023/11/05 07:56:06 by houtworm ######## odam.nl */
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/* Updated: 2023/11/06 00:21:45 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -25,7 +25,7 @@ void ft_printstats(t_varlist *vl)
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total = ft_itoa(vl->enemies);
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current = ft_itoa(vl->kills);
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temp = ft_vastrjoin(4, "Kills: ", current, "/", total);
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vl->tstat = mlx_put_string(vl->mlx, temp, 10, 30);
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vl->cstat = mlx_put_string(vl->mlx, temp, 10, 30);
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ft_vafree(3, temp, total, current);
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total = ft_itoa(vl->tottreasure);
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current = ft_itoa(vl->treasure);
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@ -33,6 +33,6 @@ void ft_printstats(t_varlist *vl)
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vl->kstat = mlx_put_string(vl->mlx, temp, 10, 50);
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ft_vafree(3, temp, total, current);
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mlx_set_instance_depth(vl->fstat->instances, 2);
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mlx_set_instance_depth(vl->tstat->instances, 3);
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mlx_set_instance_depth(vl->cstat->instances, 3);
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mlx_set_instance_depth(vl->kstat->instances, 4);
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}
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@ -6,7 +6,7 @@
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 16:50:23 by houtworm #+# #+# */
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/* Updated: 2023/11/05 23:53:12 by houtworm ######## odam.nl */
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/* Updated: 2023/11/06 00:52:07 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -30,34 +30,10 @@ void ft_processacro(t_varlist *vl, double movespeed)
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void ft_processguns(t_varlist *vl)
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{
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if (vl->reload == 4)
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{
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vl->reload = 0;
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ft_putendl("recovered");
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}
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if (vl->reload == 3)
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{
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vl->reload = 4;
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ft_putendl("recover");
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}
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if (vl->reload == 2)
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{
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vl->reload = 3;
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ft_putendl("shoot");
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}
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if (vl->reload == 1)
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{
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vl->reload = 2;
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ft_putendl("aim");
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}
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if (mlx_is_mouse_down(vl->mlx, MLX_MOUSE_BUTTON_LEFT) && vl->reload == 0)
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{
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vl->anitime = vl->frametime;
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vl->reload = 1;
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ft_putendl("ready");
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}
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if (mlx_is_mouse_down(vl->mlx, MLX_MOUSE_BUTTON_RIGHT))
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ft_putendl("zoom");
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@ -6,7 +6,7 @@
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 16:49:12 by houtworm #+# #+# */
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/* Updated: 2023/11/05 22:29:03 by houtworm ######## odam.nl */
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/* Updated: 2023/11/06 00:53:16 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -73,11 +73,11 @@ void ft_initweapons(t_varlist *vl)
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vl->gun2text[3] = mlx_load_png("./assets/weapon/mgun/4.png");
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vl->gun2text[4] = mlx_load_png("./assets/weapon/mgun/5.png");
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vl->gun3text = ft_calloc(4096, 8);
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vl->gun3text[0] = mlx_load_png("./assets/weapon/mgun/1.png");
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vl->gun3text[1] = mlx_load_png("./assets/weapon/mgun/2.png");
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vl->gun3text[2] = mlx_load_png("./assets/weapon/mgun/3.png");
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vl->gun3text[3] = mlx_load_png("./assets/weapon/mgun/4.png");
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vl->gun3text[4] = mlx_load_png("./assets/weapon/mgun/5.png");
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vl->gun3text[0] = mlx_load_png("./assets/weapon/ggun/1.png");
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vl->gun3text[1] = mlx_load_png("./assets/weapon/ggun/2.png");
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vl->gun3text[2] = mlx_load_png("./assets/weapon/ggun/3.png");
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vl->gun3text[3] = mlx_load_png("./assets/weapon/ggun/4.png");
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vl->gun3text[4] = mlx_load_png("./assets/weapon/ggun/5.png");
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}
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void ft_initmainstuff(t_varlist *vl)
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@ -6,7 +6,7 @@
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 14:13:07 by houtworm #+# #+# */
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/* Updated: 2023/11/05 23:41:31 by houtworm ######## odam.nl */
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/* Updated: 2023/11/06 00:49:31 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -16,6 +16,7 @@ void ft_replaceimage(t_varlist *vl)
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{
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mlx_delete_image(vl->mlx, vl->img);
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mlx_delete_image(vl->mlx, vl->fstat);
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mlx_delete_image(vl->mlx, vl->cstat);
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mlx_delete_image(vl->mlx, vl->kstat);
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mlx_delete_image(vl->mlx, vl->tstat);
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mlx_delete_image(vl->mlx, vl->wimg);
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@ -44,6 +45,47 @@ void ft_printmap(t_varlist *vl)
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printf("right: x: %c, y: %c\n", vl->map[(int)(vl->posx + vl->dirx * movespeed)][(int)vl->posy], vl->map[(int)vl->posx][(int)(vl->posy - vl->diry * movespeed)]);
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}
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void ft_timers(t_varlist *vl)
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{
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char *time;
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char *temp;
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vl->frametime = vl->mlx->delta_time;
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vl->anitime = vl->anitime + vl->frametime;
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vl->tottime = (int)mlx_get_time();
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time = ft_itoa(vl->tottime);
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temp = ft_vastrjoin(3, "Time: ", time, " Seconds");
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vl->tstat = mlx_put_string(vl->mlx, temp, 10, 70);
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mlx_set_instance_depth(vl->tstat->instances, 5);
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ft_vafree(2, time, temp);
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}
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void ft_fireweapon(t_varlist *vl)
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{
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double reloadtime;
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if (vl->weapon == 0)
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reloadtime = 0.05;
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if (vl->weapon == 1)
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reloadtime = 0.1;
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if (vl->weapon == 2)
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reloadtime = 0.05;
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if (vl->weapon == 3)
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reloadtime = 0.03;
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if (vl->reload)
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{
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if (vl->anitime - vl->firetime > reloadtime)
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{
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vl->anitime = 0;
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vl->firetime = vl->anitime;
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vl->reload++;
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if (vl->reload > 4)
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vl->reload = 0;
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}
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}
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}
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void mainloop(void *param)
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{
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t_varlist *vl;
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@ -55,10 +97,10 @@ void mainloop(void *param)
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/*ft_enemyaction(vl);*/
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ft_drawsprites(vl);
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ft_drawweapon(vl);
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ft_fireweapon(vl);
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/*ft_drawminimap(vl);*/
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vl->frametime = vl->mlx->delta_time;
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ft_timers(vl);
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ft_printstats(vl);
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vl->frametime = vl->mlx->delta_time;
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ft_processinput(vl);
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/*ft_printmap(vl);*/
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if (!vl->img || (mlx_image_to_window(vl->mlx, vl->img, 0, 0) < 0))
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