sprites render in correct position
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9a77da76d0
commit
67670b63ea
7
cub3d.h
7
cub3d.h
@ -6,7 +6,7 @@
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 10:46:35 by houtworm #+# #+# */
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/* Updated: 2023/11/03 22:43:10 by houtworm ######## odam.nl */
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/* Updated: 2023/11/04 00:10:18 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -23,8 +23,8 @@
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typedef struct s_sprite
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{
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int x;
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int y;
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double x;
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double y;
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int type;
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} t_sprite;
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@ -79,6 +79,7 @@ typedef struct s_varlist
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int32_t fcolor;
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int32_t ccolor;
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int resize;
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int *zbuffer;
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} t_varlist;
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void ft_frametime(t_varlist *vl);
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36
src/draw.c
36
src/draw.c
@ -6,7 +6,7 @@
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 16:54:20 by houtworm #+# #+# */
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/* Updated: 2023/11/03 23:17:11 by houtworm ######## odam.nl */
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/* Updated: 2023/11/04 00:23:51 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -29,16 +29,15 @@ mlx_texture_t *ft_selectsprite(t_varlist *vl, int type)
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void ft_drawsprites(t_varlist *vl)
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{
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mlx_texture_t *sprite;
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int i;
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int x;
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int y;
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double spritex;
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double spritey;
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mlx_texture_t *sprite;
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double invdet;
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double transformx;
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double transformy;
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int udiv;
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int vdiv;
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double vmove;
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int spritescreenx;
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int vmovescreen;
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int spriteheight;
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@ -49,11 +48,20 @@ void ft_drawsprites(t_varlist *vl)
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int drawendx;
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int texx;
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int texy;
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int x;
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int y;
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int d;
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int *spriteorder;
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double *spritedistance;
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uint32_t color;
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i = 0;
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spritedistance = ft_calloc(4096, 8);
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spriteorder = ft_calloc(4096, 8);
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while (vl->spritecount > i)
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{
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spriteorder[i] = i;
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spritedistance[i] = ((vl->posx - vl->sprite[i].x) * (vl->posx - vl->sprite[i].x) + (vl->posy - vl->sprite[i].y) * (vl->posy - vl->sprite[i].y));
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i++;
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}
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i = 0;
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while (vl->spritecount > i)
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{
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@ -63,19 +71,16 @@ void ft_drawsprites(t_varlist *vl)
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invdet = 1.0 / (vl->planex * vl->diry - vl->dirx * vl->planey);
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transformx = invdet * (vl->diry * spritex - vl->dirx * spritey);
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transformy = invdet * (-vl->planey * spritex + vl->planex * spritey);
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spritescreenx = (vl->w / 2) * (int)(1 + transformx / transformy);
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udiv = 1;
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vdiv = 1;
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vmove = 0.0;
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vmovescreen = (int)(vmove / transformy) + vl->hoffset + 0 / transformy;
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spriteheight = abs((int)(vl->h / (transformy))) / vdiv;
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spritescreenx = (vl->w / 2) * (1 + transformx / transformy);
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vmovescreen = (int)transformy + vl->hoffset + 0 / transformy;
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spriteheight = abs((int)(vl->h / (transformy)));
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drawstarty = -spriteheight / 2 + vl->h / 2 + vmovescreen;
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if (drawstarty < 0)
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drawstarty = 0;
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drawendy = spriteheight / 2 + vl->h / 2 + vmovescreen;
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if (drawendy >= vl->h)
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drawendy = vl->h - 1;
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spritewidth = abs((int)(vl->h / transformy)) / udiv;
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spritewidth = abs((int)(vl->h / transformy));
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drawstartx = -spritewidth / 2 + spritescreenx;
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if (drawstartx < 0)
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drawstartx = 0;
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@ -103,11 +108,8 @@ void ft_drawsprites(t_varlist *vl)
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}
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x++;
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}
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i++;
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}
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}
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void ft_selecttexture(t_varlist *vl)
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@ -6,7 +6,7 @@
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 16:49:12 by houtworm #+# #+# */
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/* Updated: 2023/11/03 22:42:48 by houtworm ######## odam.nl */
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/* Updated: 2023/11/04 00:10:50 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -19,6 +19,7 @@ t_varlist initvarlist(void)
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vl.w = 800;
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vl.h = 600;
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vl.sprite = ft_calloc(4096, 8);
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vl.zbuffer = ft_calloc(4096, 8);
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vl.spritecount = 0;
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vl.hoffset = 0;
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vl.ccolor = 0;
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21
src/map.c
21
src/map.c
@ -6,7 +6,7 @@
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 17:33:50 by houtworm #+# #+# */
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/* Updated: 2023/11/03 23:25:15 by houtworm ######## odam.nl */
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/* Updated: 2023/11/03 23:59:37 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -15,7 +15,6 @@
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char ft_setplayerpos(t_varlist *vl, char dir, int x, int y)
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{
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printf("x: %d, y: %d\n", x, y);
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vl->posx = x + 0.5;
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vl->posy = y + 0.5;
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if (dir == 'N')
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@ -51,8 +50,8 @@ char ft_setplayerpos(t_varlist *vl, char dir, int x, int y)
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char ft_addsprite(t_varlist *vl, int x, int y, int type)
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{
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vl->sprite[vl->spritecount].x = x;
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vl->sprite[vl->spritecount].y = y;
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vl->sprite[vl->spritecount].x = x + 0.5;
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vl->sprite[vl->spritecount].y = y + 0.5;
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vl->sprite[vl->spritecount].type = type;
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vl->spritecount++;
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return ('0');
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@ -101,23 +100,23 @@ char **ft_getmap(t_varlist *vl, int fd)
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else if (line[x] == 'D')
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map[y][x] = 'D';
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else if (line[x] == 'B')
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map[y][x] = ft_addsprite(vl, x, y, 1);
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map[y][x] = ft_addsprite(vl, y, x, 1);
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else if (line[x] == 'G')
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map[y][x] = ft_addsprite(vl, x, y, 2);
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map[y][x] = ft_addsprite(vl, y, x, 2);
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else if (line[x] == 'H')
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map[y][x] = ft_addsprite(vl, x, y, 3);
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map[y][x] = ft_addsprite(vl, y, x, 3);
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else if (line[x] == 'C')
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map[y][x] = ft_addsprite(vl, x, y, 1);
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map[y][x] = ft_addsprite(vl, y, x, 1);
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else if (line[x] == 'X')
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map[y][x] = ft_addsprite(vl, x, y, 1);
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map[y][x] = ft_addsprite(vl, y, x, 1);
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else if (line[x] == 'K')
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map[y][x] = ft_addsprite(vl, x, y, 1);
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map[y][x] = ft_addsprite(vl, y, x, 1);
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else
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{
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ft_putstr("Invalid character on the map\n Valid options are\n");
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ft_putstr("NESW Player\n' ' or 0 empty space\n1 wall\n");
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ft_putstr("D Door\nC Collectible\nB Barrel\nX Level end\n");
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ft_errorexit("K Enemy\n", "", 1);
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ft_errorexit("K Enemy\nG groundlamp\nH Hanglamp", "", 1);
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}
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x++;
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}
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/* By: djonker <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/27 14:36:42 by djonker #+# #+# */
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/* Updated: 2023/11/03 22:08:37 by houtworm ######## odam.nl */
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/* Updated: 2023/11/04 00:09:58 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -78,6 +78,7 @@ void ft_raycast(t_varlist *vl)
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if (drawend >= vl->h)
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drawend = vl->h - 1;
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ft_drawline(x, vl, drawstart, drawend);
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vl->zbuffer[x] = vl->perpwalldist;
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x++;
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}
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}
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