added more sprites

This commit is contained in:
djonker 2023-11-05 13:21:43 +01:00
parent 0bc7eaa658
commit 5f1d9216cf
5 changed files with 84 additions and 44 deletions

View File

@ -11,22 +11,21 @@ Cub3D is a simple raycasting game using the mlx library
- Minimap
- Animated Sprites
### Extra
- Help screen?
- Levels?
- Collectables
- Enemies?
- Moving Enemies?
- Weapon Sprite that fires?
- Zoom with right mouse button?
- Help screen
- End level screen
- Weapon Sprite that fires
- Zoom with right mouse button
- Weapon pickups
- Shooting Enemies
- Moving Enemies
- HP system
- Timer
- Score system
- End level screen
- Skybox?
- Sounds?
- Music?
- A Start Menu?
- Levels
- Start Menu // breaks mandatory subject
- Skybox // Breaks mandatory subject
- Sounds // need forbidden functions
- Music // need forbidden functions
---
## Features

View File

@ -7,26 +7,26 @@ SO ./assets/wall/redbrick.png
WE ./assets/wall/wood.png
1111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111
1G B1 1 1 1 1 1
1 KH H H H H H D KH K 1 C H D D KHK X 1
1 1 1 1 1 1 1
1L B1 p 1 1 1 1 1
1 Kl l l l l l D KC K 1 &TC D D KCK 1
1 1V A A 1 1 ] 1 1 1
1 11111111111 11111111111 111111111111111111111 1 1111111111 1111111111
1 1B C B1 1 1 1 1 1 D KH K 1 1
1 1 KH HK 1 1 K H K D 1 C 1 K H K D H 1 1 K K K K K K K K 1
1 1 1 1 1 1 H 1 1 1111111111 K K K K K K 1
1 11111 11111 11111111111 D K K K 11111111111 1 1 K K K K 1
1 1 1 1 K K 1 1 D KH K 1 K K 1
1 1 K H K D 1 1 K H K D H 1 1 1
1 1B f $ f B1 1 1 1 17 1 D KC K 1 1
1 1 Kl T lK 1 1s K l K D 1 9&9 1 K l K D l 1 91 K K K K K K K K 1
1 13 8 8 21 1 1 1 C 17 1 1111111111 K K K K K K 1
1 11111 11111 11111111111 D K T K 11111111111 1 1 K K K K 1
1 A A 1 1 1 K K 1 1 D Kl K 1 K K 1
1P 1s K l K D 1 1 K l K D l 1 1 1
1 1 1 11111111111 1 1111111111 1
1 H H 11111111111 1 11111111111 1 1 1
1 1 1 D K H K 1 1 D KH K 1 1
1B 1 K H K D 1 1 K H K D H 1 1 1
1BB 1 1 11111111111 1 1111111111 1
1 l l 11111111111 1 11111111111 1 1 1
1 1 1 D K l K 1 1 D Kl K 1 1
1B 1s K l K D 1 1 K l K D l 1 1 1
1BB9 1 1 11111111111 1 1111111111 1
111111111 11111111111 1 11111111111 1 1 1
1B1 1 1 1 D K H K 1 1 D HC 1 1
1 K K K 1 1 K K 1 1 1 KHK D H 1 1 1
1 1 H 1 H 1 K K K D 11111111111 K K K 1 1111111111 1
1 1 C 1 N 1 KHK 1 1 1 KHK 1 1 1
1 1111111 1 C 1 D K H K 1 C 1BH H H 1
1 1 1BBB1 1 1BB B1 1
1B1 1 1 1 D K l K 1 1 D l$ 1 1
1 K K K 1 1 K K 1 1 1 KCK D l 1 1 1
1 1 l 1 l 1 K T K D 11111111111 K T K 1 1111111111 1
1 1 # 1P N 1 KCK 1 1 1 KCK 1 1 1
1 1111111 1 * 1 D K l$K 1 * 1Bl l l b1
1 b1[ 1BBB1 14 9 1BB B1 bb1
1111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111

View File

@ -6,10 +6,10 @@ EA ./assets/wall/colorstone.png
SO ./assets/wall/redbrick.png
WE ./assets/wall/wood.png
1111111
1B1B1B1
1 G G 1
11111111111111
1BbLAPpVfTslC1
1$#*&987[]3421
1 1
1 N 1
1 K N 1
1 1
1111111
11111111111111

View File

@ -6,7 +6,7 @@
/* By: houtworm <codam@houtworm.net> +#+ */
/* +#+ */
/* Created: 2023/10/26 14:13:07 by houtworm #+# #+# */
/* Updated: 2023/11/05 11:50:09 by houtworm ######## odam.nl */
/* Updated: 2023/11/05 12:41:47 by houtworm ######## odam.nl */
/* */
/* ************************************************************************** */
@ -31,8 +31,11 @@ void mainloop(void *param)
ft_checkpickup(vl);
ft_drawsprites(vl);
/*ft_drawweapon(vl);*/
/*ft_drawminimap(vl);*/
vl->frametime = vl->mlx->delta_time;
ft_printstats(vl);
/*ft_enemyaction(vl);*/
vl->frametime = vl->mlx->delta_time;
ft_processinput(vl);
if (!vl->img || (mlx_image_to_window(vl->mlx, vl->img, 0, 0) < 0))
ft_errorexit("image to window failed ", "mainloop", 1);

View File

@ -6,7 +6,7 @@
/* By: houtworm <codam@houtworm.net> +#+ */
/* +#+ */
/* Created: 2023/10/26 17:33:50 by houtworm #+# #+# */
/* Updated: 2023/11/05 11:50:41 by houtworm ######## odam.nl */
/* Updated: 2023/11/05 12:56:48 by houtworm ######## odam.nl */
/* */
/* ************************************************************************** */
@ -90,14 +90,52 @@ char **ft_getmap(t_varlist *vl, int fd)
map[y][x] = 'D';
else if (line[x] == 'B')
map[y][x] = ft_addsoliddecor(vl, y, x, 0);
else if (line[x] == 'G')
else if (line[x] == 'b')
map[y][x] = ft_addsoliddecor(vl, y, x, 1);
else if (line[x] == 'L')
map[y][x] = ft_addsoliddecor(vl, y, x, 2);
else if (line[x] == 'H')
else if (line[x] == 'A')
map[y][x] = ft_addsoliddecor(vl, y, x, 3);
else if (line[x] == 'P')
map[y][x] = ft_addsoliddecor(vl, y, x, 4);
else if (line[x] == 'p')
map[y][x] = ft_addsoliddecor(vl, y, x, 5);
else if (line[x] == 'V')
map[y][x] = ft_addsoliddecor(vl, y, x, 6);
else if (line[x] == 'f')
map[y][x] = ft_addsoliddecor(vl, y, x, 7);
else if (line[x] == 'T')
map[y][x] = ft_addsoliddecor(vl, y, x, 8);
else if (line[x] == 's')
map[y][x] = ft_addsoliddecor(vl, y, x, 9);
else if (line[x] == 'l')
map[y][x] = ft_addwalktroughdecor(vl, y, x, 10);
else if (line[x] == 'C')
map[y][x] = ft_addwalktroughdecor(vl, y, x, 11);
else if (line[x] == '$')
map[y][x] = ft_addpickup(vl, y, x, 0);
else if (line[x] == 'X')
map[y][x] = ft_addenemy(vl, y, x, 0);
else if (line[x] == '#')
map[y][x] = ft_addpickup(vl, y, x, 1);
else if (line[x] == '*')
map[y][x] = ft_addpickup(vl, y, x, 2);
else if (line[x] == '&')
map[y][x] = ft_addpickup(vl, y, x, 3);
else if (line[x] == '9')
map[y][x] = ft_addpickup(vl, y, x, 4);
else if (line[x] == '8')
map[y][x] = ft_addpickup(vl, y, x, 5);
else if (line[x] == '7')
map[y][x] = ft_addpickup(vl, y, x, 6);
else if (line[x] == '[')
map[y][x] = ft_addpickup(vl, y, x, 7);
else if (line[x] == ']')
map[y][x] = ft_addpickup(vl, y, x, 8);
else if (line[x] == '3')
map[y][x] = ft_addpickup(vl, y, x, 9);
else if (line[x] == '4')
map[y][x] = ft_addpickup(vl, y, x, 10);
else if (line[x] == '2')
map[y][x] = ft_addpickup(vl, y, x, 11);
else if (line[x] == 'K')
map[y][x] = ft_addenemy(vl, y, x, 0);
else