little cleanup
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b4f01a697a
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11
Makefile
11
Makefile
@ -6,7 +6,7 @@
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# By: houtworm <codam@houtworm.net> +#+ #
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# +#+ #
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# Created: 2023/10/26 10:46:29 by houtworm #+# #+# #
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# Updated: 2023/11/05 06:56:35 by houtworm ######## odam.nl #
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# Updated: 2023/11/05 07:27:22 by houtworm ######## odam.nl #
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# #
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# **************************************************************************** #
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@ -18,16 +18,17 @@ RM =rm -rf
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LIB =libft/libft.a getnextline/get_next_line.a mlx/build/libmlx42.a -ldl -lglfw -pthread -lm
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SRC =src/main/main.c\
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src/main/init.c\
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src/draw/draw.c\
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src/main/error.c\
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src/parse/parse.c\
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src/parse/map.c\
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src/draw/raycast.c\
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src/draw/world.c\
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src/draw/texture.c\
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src/input/game.c\
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src/input/move.c\
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src/input/turn.c\
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src/input/rest.c\
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src/parse/parse.c\
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src/sprite/draw.c\
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src/parse/map.c
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src/sprite/draw.c
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OBJ =$(SRC:src/%.c=obj/%.o)
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all: libft getnextline mlx/build/mlx42.a $(NAME)
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4
cub3d.h
4
cub3d.h
@ -6,7 +6,7 @@
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 10:46:35 by houtworm #+# #+# */
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/* Updated: 2023/11/05 06:43:10 by houtworm ######## odam.nl */
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/* Updated: 2023/11/05 07:24:54 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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@ -106,6 +106,8 @@ void ft_raycast(t_varlist *vl, int x, int mapx, int mapy);
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// draw.c
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void ft_drawmap(t_varlist *vl);
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void ft_drawsprites(t_varlist *vl);
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int ft_gettextx(t_varlist *vl);
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uint32_t ft_gettextcolor(t_varlist *vl, int texty, int textx);
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// error.c
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int ft_errorexit(char *reason, char *function, int code);
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#endif
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60
src/draw/texture.c
Normal file
60
src/draw/texture.c
Normal file
@ -0,0 +1,60 @@
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/* ************************************************************************** */
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/* */
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/* :::::::: */
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/* texture.c :+: :+: */
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/* +:+ */
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 16:54:20 by houtworm #+# #+# */
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/* Updated: 2023/11/05 07:23:45 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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#include "../../cub3d.h"
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void ft_selecttexture(t_varlist *vl)
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{
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if (vl->side == 0)
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{
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if (vl->raydirx > 0)
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vl->curtext = vl->northtext;
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else
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vl->curtext = vl->southtext;
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}
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else
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{
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if (vl->raydiry > 0)
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vl->curtext = vl->westtext;
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else
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vl->curtext = vl->easttext;
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}
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}
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int ft_gettextx(t_varlist *vl)
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{
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double wallx;
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int textx;
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if (vl->side == 0)
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wallx = vl->posy + vl->walldist * vl->raydiry;
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else
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wallx = vl->posx + vl->walldist * vl->raydirx;
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ft_selecttexture(vl);
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wallx -= floor(wallx);
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textx = wallx * 64.0;
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if (vl->side == 0 && vl->raydirx > 0)
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textx = 64 - textx - 1;
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if (vl->side == 1 && vl->raydiry < 0)
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textx = 64 - textx - 1;
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return (textx);
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}
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uint32_t ft_gettextcolor(t_varlist *vl, int texty, int textx)
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{
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uint8_t *texel;
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uint32_t color;
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texel = &vl->curtext->pixels[(vl->curtext->width * texty + textx) * 4];
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color = texel[0] << 24 | texel[1] << 16 | texel[2] << 8 | texel[3];
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return (color);
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}
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@ -1,35 +1,17 @@
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/* ************************************************************************** */
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/* */
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/* :::::::: */
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/* draw.c :+: :+: */
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/* world.c :+: :+: */
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/* +:+ */
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/* By: houtworm <codam@houtworm.net> +#+ */
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/* +#+ */
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/* Created: 2023/10/26 16:54:20 by houtworm #+# #+# */
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/* Updated: 2023/11/05 06:59:29 by houtworm ######## odam.nl */
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/* Updated: 2023/11/05 07:23:20 by houtworm ######## odam.nl */
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/* */
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/* ************************************************************************** */
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#include "../../cub3d.h"
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void ft_selecttexture(t_varlist *vl)
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{
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if (vl->side == 0)
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{
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if (vl->raydirx > 0)
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vl->curtext = vl->northtext;
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else
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vl->curtext = vl->southtext;
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}
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else
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{
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if (vl->raydiry > 0)
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vl->curtext = vl->westtext;
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else
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vl->curtext = vl->easttext;
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}
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}
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int ft_drawceiling(int x, t_varlist *vl, int drawstart)
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{
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int y;
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@ -45,33 +27,20 @@ int ft_drawceiling(int x, t_varlist *vl, int drawstart)
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int ft_drawwall(int x, t_varlist *vl, int drawstart, int drawend, int y)
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{
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double wallx;
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int textx;
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double step;
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double textpos;
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int texty;
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uint8_t *texel;
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uint32_t color;
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if (vl->side == 0)
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wallx = vl->posy + vl->walldist * vl->raydiry;
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else
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wallx = vl->posx + vl->walldist * vl->raydirx;
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ft_selecttexture(vl);
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wallx -= floor(wallx);
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textx = wallx * 64.0;
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if (vl->side == 0 && vl->raydirx > 0)
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textx = 64 - textx - 1;
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if (vl->side == 1 && vl->raydiry < 0)
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textx = 64 - textx - 1;
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textx = ft_gettextx(vl);
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step = 64.0 / vl->lineheight;
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textpos = (drawstart - vl->vaim - (vl->jump / vl->walldist) - vl->h / 2 + vl->lineheight / 2) * step;
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while (y < drawend)
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{
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texty = (int)textpos & (64 - 1);
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textpos += step;
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texel = &vl->curtext->pixels[(vl->curtext->width * texty + textx) * 4];
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color = texel[0] << 24 | texel[1] << 16 | texel[2] << 8 | texel[3];
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color = ft_gettextcolor(vl, texty, textx);
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mlx_put_pixel(vl->img, x, y, color);
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y++;
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}
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