/* ************************************************************************** */ /* */ /* :::::::: */ /* mlx_window.c :+: :+: */ /* +:+ */ /* By: W2wizard +#+ */ /* +#+ */ /* Created: 2022/02/08 01:14:59 by W2wizard #+# #+# */ /* Updated: 2022/11/22 09:06:54 by jvan-hal ######## odam.nl */ /* */ /* ************************************************************************** */ #include "MLX42/MLX42_Int.h" //= Private =// /** * Recalculate the view projection matrix, used by images for screen pos * Reference: https://bit.ly/3KuHOu1 (Matrix View Projection) */ void mlx_update_matrix(const mlx_t* mlx) { const mlx_ctx_t* mlxctx = mlx->context; const float depth = mlxctx->zdepth; /** * In case the setting to stretch the image is set, we maintain the width and height but not * the depth. */ const float width = mlx_settings[MLX_STRETCH_IMAGE] ? mlxctx->initialWidth : mlx->width; const float height = mlx_settings[MLX_STRETCH_IMAGE] ? mlxctx->initialHeight : mlx->height; const float matrix[16] = { 2.f / width, 0, 0, 0, 0, 2.f / -(height), 0, 0, 0, 0, -2.f / (depth - -depth), 0, -1, -(height / -height), -((depth + -depth) / (depth - -depth)), 1 }; glUniformMatrix4fv(glGetUniformLocation(mlxctx->shaderprogram, "ProjMatrix"), 1, GL_FALSE, matrix); } static void mlx_resize_callback(GLFWwindow* window, int32_t width, int32_t height) { const mlx_t* mlx = glfwGetWindowUserPointer(window); const mlx_ctx_t* mlxctx = mlx->context; if (mlxctx->resize_hook.func) mlxctx->resize_hook.func(width, height, mlxctx->resize_hook.param); } static void mlx_close_callback(GLFWwindow* window) { const mlx_t* mlx = glfwGetWindowUserPointer(window); const mlx_close_t close_hook = ((mlx_ctx_t*)mlx->context)->close_hook; close_hook.func(close_hook.param); } //= Public =// void mlx_close_hook(mlx_t* mlx, mlx_closefunc func, void* param) { MLX_NONNULL(mlx); MLX_NONNULL(func); mlx_ctx_t* mlxctx = mlx->context; mlxctx->close_hook.func = func; mlxctx->close_hook.param = param; glfwSetWindowCloseCallback(mlx->window, mlx_close_callback); } void mlx_resize_hook(mlx_t* mlx, mlx_resizefunc func, void* param) { MLX_NONNULL(mlx); MLX_NONNULL(func); mlx_ctx_t* mlxctx = mlx->context; mlxctx->resize_hook.func = func; mlxctx->resize_hook.param = param; glfwSetWindowSizeCallback(mlx->window, mlx_resize_callback); } void mlx_set_icon(mlx_t* mlx, mlx_texture_t* image) { MLX_NONNULL(mlx); MLX_NONNULL(image); const GLFWimage icon = { .width = image->width, .height = image->height, .pixels = image->pixels }; glfwSetWindowIcon(mlx->window, 1, &icon); } void mlx_set_window_pos(mlx_t* mlx, int32_t xpos, int32_t ypos) { MLX_NONNULL(mlx); glfwSetWindowPos(mlx->window, xpos, ypos); } void mlx_get_window_pos(mlx_t* mlx, int32_t* xpos, int32_t* ypos) { MLX_NONNULL(mlx); MLX_NONNULL(xpos); MLX_NONNULL(ypos); glfwGetWindowPos(mlx->window, xpos, ypos); } void mlx_set_window_size(mlx_t* mlx, int32_t new_width, int32_t new_height) { MLX_NONNULL(mlx); mlx->width = new_width; mlx->height = new_height; glfwSetWindowSize(mlx->window, new_width, new_height); } void mlx_set_window_limit(mlx_t* mlx, int32_t min_w, int32_t min_h, int32_t max_w, int32_t max_h) { MLX_NONNULL(mlx); glfwSetWindowSizeLimits(mlx->window, min_w, min_h, max_w, max_h); } void mlx_set_window_title(mlx_t* mlx, const char* title) { MLX_NONNULL(mlx); MLX_NONNULL(title); glfwSetWindowTitle(mlx->window, title); }