/* ************************************************************************** */ /* */ /* :::::::: */ /* MLX42.h :+: :+: */ /* +:+ */ /* By: W2Wizard +#+ */ /* +#+ */ /* Created: 2021/12/28 00:33:01 by W2Wizard #+# #+# */ /* Updated: 2022/08/10 13:00:48 by lde-la-h ######## odam.nl */ /* */ /* ************************************************************************** */ /** * A cross-platform OpenGL graphics library based on the idea on what MiniLibX * provides. Just quite a bit better, in terms of code quality & performance. * * As for the few void* present in some structs and functions and * why MLX is split into two different headers, so to speak, * is mainly for abstraction. Most users won't have a need for the inner * workings of MLX (shaders, ...) and it also helps keep MLX nice and tidy. */ #ifndef MLX42_H # define MLX42_H # include # include # include "MLX42_Input.h" # ifdef __cplusplus extern "C" { # endif /** * Base object for disk loaded textures. * It contains rudementary information about the texture. * * @param width The width of the texture. * @param height The height of the texture. * @param pixels The literal pixel data. * @param bytes_per_pixel The amounst of bytes in a pixel, always 4. */ typedef struct mlx_texture { uint32_t width; uint32_t height; uint8_t bytes_per_pixel; uint8_t* pixels; } mlx_texture_t; /** * Struct containing data regarding an XPM image. * * @param texture The texture data of the XPM. * @param color_count The amount of colors available. * @param cpp The amount of characters per pixel. * @param mode The color mode, either (c)olor or (m)onochrome. */ typedef struct xpm { mlx_texture_t texture; int32_t color_count; int32_t cpp; char mode; } xpm_t; /** * An image instance can be summarized as just a simple * x, y & z coordinate. * * Coordinates start from the top left of the screen at 0,0 and increase * towards the bottom right. * * NOTE: To change the z value, use mlx_set_instance_depth! * * @param x The x location. * @param y The y location. * @param z The z depth, controls if the image is on the fore or background. * @param enabled If true, the instance is drawn else its not. */ typedef struct mlx_instance { int32_t x; int32_t y; int32_t z; bool enabled; } mlx_instance_t; /** * Key function callback data. * Data related the mlx_key_hook function * * @param key The key that was pressed. * @param action The action that was done with the key. * @param os_key The os_key is unique for every key, and will have a * different value/keycode depending on the platform. * They may be consistent on different platforms. * @param modifier The modifier key that was pressed, 0 if none. */ typedef struct mlx_key_data { keys_t key; action_t action; int32_t os_key; modifier_key_t modifier; } mlx_key_data_t; /** * An image with an individual buffer that can be rendered. * Any value can be modified except the width/height and context. * * @param width The width of the image. * @param height The height of the image. * @param pixels The literal pixel data. * @param instances An instance carries the X, Y, Z location data. * @param count The element count of the instances array. * @param enabled If true the image is drawn onto the screen, else its not. * @param context Abstracted OpenGL data. */ typedef struct mlx_image { const uint32_t width; const uint32_t height; uint8_t* pixels; mlx_instance_t* instances; int32_t count; bool enabled; void* context; } mlx_image_t; /** * Main MLX handle, carries important data in regards to the program. * @param window The window itself. * @param context Abstracted opengl data. * @param width The width of the window. * @param height The height of the window. * @param delta_time The time difference between the previous frame * and the current frame. */ typedef struct mlx { void* window; void* context; int32_t width; int32_t height; double delta_time; } mlx_t; // The error codes used to idenfity the correct error message. typedef enum mlx_errno { MLX_SUCCESS = 0, // No Errors MLX_INVEXT, // File has an invalid extension MLX_INVFILE, // File was invalid / does not exist. MLX_INVPNG, // Something is wrong the given PNG file. MLX_INVXPM, // Something is wrong the given XPM file. MLX_INVPOS, // The specified X/Y positions are out of bounds. MLX_INVDIM, // The specified W/H dimensions are out of bounds. MLX_INVIMG, // The provided image is invalid, might indicate mismanagement of images. MLX_VERTFAIL, // Failed to compile the vertex shader. MLX_FRAGFAIL, // Failed to compile the fragment shader. MLX_SHDRFAIL, // Failed to compile the shaders. MLX_MEMFAIL, // Dynamic memory allocation has failed. MLX_GLADFAIL, // OpenGL loader has failed. MLX_GLFWFAIL, // GLFW failed to initialize. MLX_WINFAIL, // Failed to create a window. MLX_STRTOBIG, // The string is too big to be drawn. MLX_ERRMAX, // Error count } mlx_errno_t; // Global error code from the MLX42 library, 0 on no error. extern mlx_errno_t mlx_errno; //= Global Settings =// // Set these values, if necessary, before calling `mlx_init` as they define the behaviour of MLX42. typedef enum mlx_settings { MLX_STRETCH_IMAGE = 0, // Should images resize with the window as its being resized or not. Default: false MLX_FULLSCREEN, // Should the window be in Fullscreen, note it will fullscreen at the given resolution. Default: false MLX_MAXIMIZED, // Start the window in a maximized state, overwrites the fullscreen state if this is true. Default: false MLX_DECORATED, // Have the window be decorated with a window bar. Default: true MLX_HEADLESS, // Run in headless mode, no window is created. (NOTE: Still requires some form of window manager such as xvfb) MLX_SETTINGS_MAX, // Setting count. } mlx_settings_t; /** * Callback function used to handle scrolling. * * @param[in] xdelta The mouse x delta. * @param[in] ydelta The mouse y delta. * @param[in] param Additional parameter to pass onto the function. */ typedef void (*mlx_scrollfunc)(double xdelta, double ydelta, void* param); /** * Callback function used to handle mouse actions. * * @param[in] button The mouse button/key pressed. * @param[in] action The mouse action that took place. * @param[in] mods The modifier keys pressed during the mouse key. * @param[in] param Additional parameter to pass onto the function. */ typedef void (*mlx_mousefunc)(mouse_key_t button, action_t action, modifier_key_t mods, void* param); /** * Callback function used to handle raw mouse movement. * * @param[in] xdelta The mouse x position. * @param[in] ydelta The mouse y position. * @param[in] param Additional parameter to pass onto the function. */ typedef void (*mlx_cursorfunc)(double xpos, double ypos, void* param); /** * Callback function used to handle key presses. * * @param[in] keydata The callback data, contains info on key, action, ... * @param[in] param Additional parameter to pass onto the function. */ typedef void (*mlx_keyfunc)(mlx_key_data_t keydata, void* param); /** * Callback function used to handle window resizing. * * WARNING: The function is called every frame during which the window is being * resized, be aware! * * @param[in] width The new width of the window. * @param[in] height The new height of the window. * @param[in] param Additional parameter to pass onto the function. */ typedef void (*mlx_resizefunc)(int32_t width, int32_t height, void* param); /** * Callback function used to handle window closing which is called when * the user attempts to close the window, for example by clicking the * close widget in the title bar. * * @param[in] param Additional parameter to pass onto the function. */ typedef void (*mlx_closefunc)(void* param); //= Error Functions =// /** * Gets the english description of the error code. * * @param[in] val The error code. * @return The error string that describes the error code. */ const char* mlx_strerror(mlx_errno_t val); //= Generic Functions =// /** * Initilizes a new MLX42 Instance. * * @param[in] width The width of the window. * @param[in] height The height of the window. * @param[in] title The title of the window. * @param[in] resize Enable window resizing. * @returns Ptr to the MLX handle or null on failure. */ mlx_t* mlx_init(int32_t width, int32_t height, const char* title, bool resize); /** * Set a setting for MLX42. * Settings can manipulate the core behaviour of the engine. * * @param[in] setting The settings value, See mlx_settings_t type. * @param[in] value Settings value to determine the state of the setting. Can be a boolean or a enum / macro. */ void mlx_set_setting(mlx_settings_t setting, int32_t value); /** * Notifies MLX that it should stop rendering and exit the main loop. * This is not the same as terminate, this simply tells MLX to close the window. * * @param[in] mlx The MLX instance handle. */ void mlx_close_window(mlx_t* mlx); /** * Initializes the rendering of MLX, this function won't return until * mlx_close_window is called, meaning it will loop until the user requests that * the window should close. * * @param[in] mlx The MLX instance handle. */ void mlx_loop(mlx_t* mlx); /** * Lets you set a custom image as the program icon. * * NOTE: In MacOS this function does nothing, you should use the bundles icon to set the dock bar icon. * @see: https://9to5mac.com/2021/11/08/change-mac-icons/ * @see: https://github.com/glfw/glfw/issues/2041 * * @param[in] mlx The MLX instance handle. * @param[in] image The image to use as icon. */ void mlx_set_icon(mlx_t* mlx, mlx_texture_t* image); /** * Terminates MLX and cleans up any of its used resources. * Using any functions that require mlx afterwards will * be considered undefined behaviour, beware of segfaults. * * @param[in] mlx The MLX instance handle. */ void mlx_terminate(mlx_t* mlx); /** * Gets the elapsed time since MLX was initialized. * * @return The amount of time elapsed in seconds. */ double mlx_get_time(void); //= Window/Monitor Functions /** * This function brings the specified window to front and sets input focus. * * Do not use this function to steal focus from other applications unless * you are certain that is what the user wants. Focus stealing can be * extremely disruptive. * * @param[in] mlx The MLX instance handle. */ void mlx_focus(mlx_t* mlx); /** * Gets the size of the specified monitor. * * @param[in] index Normally 0, incase of multiple windows, can be specified * @param[in] width The width of the window. * @param[in] height The height of the window. */ void mlx_get_monitor_size(int32_t index, int32_t* width, int32_t* height); /** * Sets the windows position. * * Do not use this function to move an already visible window unless you * have very good reasons for doing so, as it will confuse and annoy the user. * * @param[in] mlx The MLX instance handle. * @param[in] xpos The x position. * @param[in] ypos The y position. */ void mlx_set_window_pos(mlx_t* mlx, int32_t xpos, int32_t ypos); /** * Gets the windows position. * * @param[in] mlx The MLX instance handle. * @param[out] xpos The x position. * @param[out] ypos The y position. */ void mlx_get_window_pos(mlx_t* mlx, int32_t* xpos, int32_t* ypos); /** * Changes the window size to the newly specified values. * Use this to update the the window width and heigth values in the mlx ptr. * * @param[in] mlx The MLX instance handle. * @param[in] new_width The new desired width. * @param[in] new_height The new desired height. */ void mlx_set_window_size(mlx_t* mlx, int32_t new_width, int32_t new_height); /** * Sets the size limits of the specified window. * Will force the window to not be resizable past or below the given values. * * @param[in] mlx The MLX instance handle. * @param[in] min_w The min width of the window. * @param[in] max_w The max width of the window. * @param[in] min_h The min height of the window. * @param[in] max_h The max height of the window. */ void mlx_set_window_limit(mlx_t* mlx, int32_t min_w, int32_t min_h, int32_t max_w, int32_t max_h); /** * Sets the title of the window. * * @param[in] mlx The MLX instance handle. * @param[in] title The window title. */ void mlx_set_window_title(mlx_t* mlx, const char* title); //= Input Functions =// /** * Returns true or false if the key is down or not. * * @param[in] mlx The MLX instance handle. * @param[in] key The keycode to check, use MLX_KEY_... to specify! * @returns True or false if the key is down or not. */ bool mlx_is_key_down(mlx_t* mlx, keys_t key); /** * Checks whether a mouse button is pressed or not. * * @param[in] mlx The MLX instance handle. * @param[in] key A specific mouse key. e.g MLX_MOUSE_BUTTON_0 * @returns True or false if the mouse key is down or not. */ bool mlx_is_mouse_down(mlx_t* mlx, mouse_key_t key); /** * Returns the current, relative, mouse cursor position on the window, starting * from the top left corner. * * Negative values or values greater than window width or height * indicate that it is outside the window. * * @param[in] mlx The MLX instance handle. * @param[out] x The position. * @param[out] x The position. */ void mlx_get_mouse_pos(mlx_t* mlx, int32_t* x, int32_t* y); /** * Sets the mouse position. * * @param[in] mlx The MLX instance handle. * @param[in] pos The position. */ void mlx_set_mouse_pos(mlx_t* mlx, int32_t x, int32_t y); /** * Defines the state for the cursor, which can be: * - Normal * - Hidden * - Disabled * * @param[in] mlx The MLX instance handle. * @param[in] mode A specified mouse mode. */ void mlx_set_cursor_mode(mlx_t* mlx, mouse_mode_t mode); /** * Retrieves the system standart cursor. * * @param[in] type The standart cursor type to create. * @return The cursor object or null on failure. */ void* mlx_create_std_cursor(cursor_t type); /** * Allows for the creation of custom cursors with a given texture. * * Use mlx_set_cursor to select the specific cursor. * Cursors are destroyed at mlx_terminate(). * * @param[in] texture The texture to use as cursor. * @returns The cursor object or null on failure. */ void* mlx_create_cursor(mlx_texture_t* texture); /** * Sets the current cursor to the given custom cursor. * * @param[in] mlx The MLX instance handle. * @param[in] cursor The cursor object to display, if null default cursor is selected. */ void mlx_set_cursor(mlx_t* mlx, void* cursor); //= Hooks =// /** * This function sets the scroll callback, which is called when a scrolling * device is used, such as a mouse wheel. * * @param[in] mlx The MLX instance handle. * @param[in] func The scroll wheel callback function. * @param[in] param An additional optional parameter. */ void mlx_scroll_hook(mlx_t* mlx, mlx_scrollfunc func, void* param); /** * This function sets the mouse callback, which is called when a mouse * does any sort of action such as pressing a key. * * @param[in] mlx The MLX instance handle. * @param[in] func The mouse callback function. * @param[in] param An additional optional parameter. */ void mlx_mouse_hook(mlx_t* mlx, mlx_mousefunc func, void* param); /** * This function sets the cursor callback, which is called when a the * mouse position changes. Position is relative to the window. * * @param[in] mlx The MLX instance handle. * @param[in] func The cursor callback function. * @param[in] param An additional optional parameter. */ void mlx_cursor_hook(mlx_t* mlx, mlx_cursorfunc func, void* param); /** * This function sets the key callback, which is called when a key is pressed * on the keyboard. Useful for single key press detection. * * @param[in] mlx The MLX instance handle. * @param[in] func The key press callback function. * @param[in] param An additional optional parameter. */ void mlx_key_hook(mlx_t* mlx, mlx_keyfunc func, void* param); /** * This function sets the close callback, which is called in attempt to close * the window device such as a close window widget used in the window bar. * * @param[in] mlx The MLX instance handle. * @param[in] func The close callback function. * @param[in] param An additional optional parameter. */ void mlx_close_hook(mlx_t* mlx, mlx_closefunc func, void* param); /** * This function sets the resize callback, which is called when the window is * resized * * @param[in] mlx The MLX instance handle. * @param[in] func The resize callback function. * @param[in] param An additional optional parameter. */ void mlx_resize_hook(mlx_t* mlx, mlx_resizefunc func, void* param); /** * Generic loop hook for any custom hooks to add to the main loop. * Executes a function per frame, so be careful. * * @param[in] mlx The MLX instance handle. * @param[in] f The function. * @param[in] param The parameter to pass onto the function. * @returns Wether the hook was added successfuly. */ bool mlx_loop_hook(mlx_t* mlx, void (*f)(void*), void* param); //= Texture Functions =// /** * Decode/load a PNG file onto a buffer. * * @param[in] path Path to the PNG file. * @return If successful the texture data is returned, else NULL. */ mlx_texture_t* mlx_load_png(const char* path); /** * Loads an XPM42 texture from the given file path. * * @param[in] path The file path to the XPM image. * @returns The XPM texture struct containing its information. */ xpm_t* mlx_load_xpm42(const char* path); /** * Deletes a texture by freeing its allocated data. * * @param[in] texture The texture to free. */ void mlx_delete_texture(mlx_texture_t* texture); /** * Deletes an XPM42 texture by freeing its allocated data. * * This will not remove any already drawn XPMs, it simply * deletes the XPM buffer. * * @param[in] xpm The xpm texture to delete. */ void mlx_delete_xpm42(xpm_t* xpm); /** * Converts a given texture to an image. * * @param[in] mlx The MLX instance handle. * @param[in] texture The texture to use to create the image from. * @return mlx_image_t* The image created from the texture. */ mlx_image_t* mlx_texture_to_image(mlx_t* mlx, mlx_texture_t* texture); /** * Given an X & Y coordinate and a Width and Height from a section of a * texture a new image is created, useful for texture atlases. * * Basically a cropping tool. * * @param[in] mlx The MLX instance handle. * @param[in] texture The texture to use to create the image from. * @param[in] xy The X & Y location. * @param[in] wh The Width & Height. * @return mlx_image_t* The image created from the texture area. */ mlx_image_t* mlx_texture_area_to_image(mlx_t* mlx, mlx_texture_t* texture, uint32_t xy[2], uint32_t wh[2]); /** * Draws the texture on an already existing image. * * @param[in] image The image to draw on. * @param[in] texture The texture to use to draw on the image. * @param[in] x X position relative to the image. * @param[in] y Y position relative to the image. * @return In-case of any issues, false else true. */ bool mlx_draw_texture(mlx_image_t* image, mlx_texture_t* texture, uint32_t x, uint32_t y); //= Image Functions =// /** * Sets / puts a pixel onto an image. * * NOTE: It is considered undefined behaviour when putting a pixel * beyond the bounds of an image. * * @param[in] image The MLX instance handle. * @param[in] x The X coordinate position. * @param[in] y The Y coordinate position. * @param[in] color The color value to put. */ void mlx_put_pixel(mlx_image_t* image, uint32_t x, uint32_t y, uint32_t color); /** * Creates and allocates a new image buffer. * * @param[in] mlx The MLX instance handle. * @param[in] width The desired width of the image. * @param[in] height The desired height of the image. * @return Pointer to the image buffer, if it failed to allocate then NULL. */ mlx_image_t* mlx_new_image(mlx_t* mlx, uint32_t width, uint32_t height); /** * Draws a new instance of an image, it will then share the same * pixel buffer as the image. * * NOTE: Keep in mind that the instance array gets reallocated, try to * to store the return value to the instance! * NOT the pointer! It will become invalid! * * WARNING: Try to display as few images onto the window as possible, * drawing too many images will cause a loss in peformance! * * @param[in] mlx The MLX instance handle. * @param[in] img The image to draw onto the screen. * @param[in] x The X position. * @param[in] y The Y position. * @return Index to the instance, or -1 on failure. */ int32_t mlx_image_to_window(mlx_t* mlx, mlx_image_t* img, int32_t x, int32_t y); /** * Deleting an image will remove it from the render queue as well as any and all * instances it might have. Additionally, just as extra measures sets all the * data to NULL. * * If you simply wish to stop rendering an image without de-allocation * set the 'enabled' boolean in the image struct. * * @param[in] mlx The MLX instance handle. * @param[in] image The image to delete. */ void mlx_delete_image(mlx_t* mlx, mlx_image_t* image); /** * Allows you to resize an image to a new size, the pixel buffer is re-allocated * to fit & the previous data is copied over. New pixels are zeroed. * * @param[in] img The image to resize. * @param[in] nwidth The new width. * @param[in] nheight The new height. * @return True if image was resize or false on error. */ bool mlx_resize_image(mlx_image_t* img, uint32_t nwidth, uint32_t nheight); /** * Sets the depth / Z axis value of an instance. * * NOTE: Keep in mind that images that are on the same Z layer, cut each other off. * so if you don't see your image anymore make sure its not conflicting by being on * the same layer as another image. * * @param[in] instance The instane on which to change the depth. * @param[in] zdepth The new depth value. */ void mlx_set_instance_depth(mlx_instance_t* instance, int32_t zdepth); //= String Functions =// /** * Draws a string onto an image and then outputs it onto the window. * * @param[in] mlx The MLX instance handle. * @param[in] str The string to draw. * @param[in] x The X location. * @param[in] y The Y location. * @return Image ptr to the string. */ mlx_image_t* mlx_put_string(mlx_t* mlx, const char* str, int32_t x, int32_t y); /** * Retrieve the texture data for the built-in font. * * @return Pointer to the built-in font texture. */ const mlx_texture_t* mlx_get_font(void); /** * This function lets you retrieve the X offset * of the given char in the font texture. * * NOTE: A single character is 10 * 20 in pixels! * * @param[in] c The character to get the offset from. * @return Non-negative if found or -1 if not found. */ int32_t mlx_get_texoffset(char c); # ifdef __cplusplus } # endif #endif